Fishrock123
Senior II Rust engineer. Sledder, skiier, dirtbiker, rock climber, backcountry adventurer. Former Node.js TSC member.
Senior Software Engineer @ GoDaddy IncUnceded Sḵwx̱wú7mesh Úxwumixw territory
Pinned Repositories
preroll
A crate of prerolled Rust tools.
beautify-benchmark
Beautify Benchmark.js's output into readable form.
bob
🚰 binary data "streams+" via data producers, data consumers, and pull flow.
GGJ2020
Global Game Jam 2020 Project at Capilano University
primus-spark-latency
Adds a latency property to primus sparks server-side.
socket
TCP Socket, Source & Sink using the BOB streaming protocol.
tide-compress
Outgoing compression middleware for the Tide web framework.
surf
Fast and friendly HTTP client framework for async Rust
tide
Fast and friendly HTTP server framework for async Rust
Fishrock123's Repositories
Fishrock123/asteroids-webgl
My first actually published game, developed in late 2017 as an easter egg within N|Solid.
Fishrock123/fs-source
A file system source for the BOB streaming protocol.
Fishrock123/build
Better build and test infra for Node.
Fishrock123/fs-sink
A file system sink for the BOB streaming protocol.
Fishrock123/2d-Platformer
Fishrock123/bsf
Modern C++14 library for the development of real-time graphical applications
Fishrock123/GGJ2020
Global Game Jam 2020 Project at Capilano University
Fishrock123/client-request
A zero-dependency stripped-down http client request module based on the http://npm.im/request API.
Fishrock123/Climb-Jump-Game
Fishrock123/cookie-rs
HTTP cookie parsing and cookie jar management for Rust.
Fishrock123/crc-transform
A crc32 transform for the BOB streaming protocol.
Fishrock123/delice
📑 A CLI to help you get insight into your projects' licenses
Fishrock123/derivepass-cli
A command line version of https://derivepass.com/.
Fishrock123/derivepass-vue
DerivePass - PWA/Electron Vue App
Fishrock123/evoli
An ecosystem-simulation game made with Amethyst
Fishrock123/eyre
A trait object based error handling type for easy idiomatic error handling and reporting in Rust applications
Fishrock123/grumpy_visitors
🧙♂️🧙♀️ A prototype of a top-down EvilInvasion-like 2D arcade/action (with co-op!)
Fishrock123/InputSystem
An efficient and versatile input system for Unity.
Fishrock123/modules
Node.js Foundation Modules Team
Fishrock123/negotiator-rs
don't use, wip and may not be completed
Fishrock123/node-mailchimp
node mailchimp wrapper using v3 of the mailchimp api
Fishrock123/nodejs-admin
Facilitating joint collaboration amongst the TSC and CommComm
Fishrock123/nodejs-collab-summit-montreal-2019
"Streams" BOB discussion for the Montréal 2019 collab summit.
Fishrock123/piper
Async pipes, channels, mutexes, and more
Fishrock123/Rail-Game
Fishrock123/tide-http-auth
HTTP auth for tide! Pretty Basic, if you'll Bearer with me
Fishrock123/tokio
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
Fishrock123/UnityToolbox
MyBox is a set of attributes, tools and extensions for Unity
Fishrock123/update-notifier
Update notifications for your CLI app
Fishrock123/zlib-transform
A zlib transform for the BOB streaming protocol.