/DungeonCarver

DungeonCarver is an implementation of the most popular dungeon generating algorithms

Primary LanguageC#MIT LicenseMIT

Dungeon Carver

DungeonCarver is an implementation of the most popular dungeon generating algorithms that are often brought up when talking about roguelikes. This implementation use C# and Unity to render the dungeons but should be easy port to other programming languages or other engines.

Screenshots

BorderOnlyMapGenerator BorderOnlyMapGenerator BSPTreeMapGenerator BSPTreeMapGenerator CaveMapGenerator CaveMapGenerator CellularAutomataMapGenerator CellularAutomataMapGenerator CityMapGenerator CityMapGenerator DFSMazeMapGenerator DFSMazeMapGenerator DrunkardsWalkMapGenerator DrunkardsWalkMapGenerator TunnelingMazeMapGenerator TunnelingMazeMapGenerator TunnelingWithRoomsMapGenerator TunnelingWithRoomsMapGenerator

Usage

Engine: Unity 3D (2019.2.17f1 Version)

License

Version

  • Version 0.1

References