Fix reference handling
FlaShG opened this issue · 3 comments
FlaShG commented
How well are we working with references to assets?
References to objects that have been deleted on one of the branches?
FlaShG commented
Yup, "their" reference breaks when starting play mode.
FlaShG commented
Simple reference handling now works. See 859dd16.
"Simple" means that, e.g., references to objects that are not existent in "our" version still don't work.
FlaShG commented
More advanced reference handling added. See 970b028 and before.
New GameObjects and Components from "their" branch can be referenced now.
Might need to reopen this issue somewhere in the feature since, right now, not adding "their" GameObject doesn't ring any alarm bells when you try to reference it.