Flafla2/Unity-DS4

Breaks Unity's built-in Input system...

Opened this issue · 1 comments

Before I was just using Input.GetAxis(); to get the axis of the joysticks now, after importing this API, it messed up the things I had previously set up. However I am forced to continue using this API because it is the only way that I've found that reads gyroscopic input from the DS4.

Sorry for the late response. I'm not sure if there is a way to fix this problem, unfortunately. I am performing some pretty low level calls to the windows USB queue, so Unity most likely isn't receiving any data from the controller. This project is quite experimental right now so these sorts of problems are expected.