Flafla2
CS Student at CMU, 2020. Director of Development @ CMU Game Creation Society. TA, 15462 Computer Graphics / Instructor, 98127 Game Creation @ CMU
Carnegie Mellon UniversityPittsburgh, PA
Pinned Repositories
Scotty3D
3D graphics software for mesh editing, path tracing, and animation
Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
Toon-Standard
A physically-based Toon Shader for Unity
Translucency-Shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
Unity-Splines
A spline editor tool for Unity, useful for creating complex 3D movements and animation
Unity-Wiimote
An easy to use interface between Unity3D / C# and a Wii Remote controller.
Vive-Teleporter
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
Vive-Virtual-Button-Designer
An interactive toolkit for designing virtual buttons on the touchpad of HTC Vive controllers
Flafla2's Repositories
Flafla2/Vive-Teleporter
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
Flafla2/Unity-Wiimote
An easy to use interface between Unity3D / C# and a Wii Remote controller.
Flafla2/Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
Flafla2/Unity-Splines
A spline editor tool for Unity, useful for creating complex 3D movements and animation
Flafla2/Translucency-Shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
Flafla2/Zelda-Timeshift-Unity
An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.
Flafla2/Toon-Standard
A physically-based Toon Shader for Unity
Flafla2/Vive-Virtual-Button-Designer
An interactive toolkit for designing virtual buttons on the touchpad of HTC Vive controllers
Flafla2/GLTutorial
OpenGL Tutorial Skeleton
Flafla2/Raymarch-Clouds
Flafla2/Screen-Space-Grass
Flafla2/Unity-DS4
An experimental API for connecting a Dualshock 4 Controller to the Unity Game Engine
Flafla2/flafla2.github.io
adrian's soapbox
Flafla2/Procedural-Terrain-Demo
Creation of a fully procedural terrain in Unity
Flafla2/Wiimote-Headtracking
An experimental implementation of Johnny Lee's Wiimote headtracker in Unity with my API
Flafla2/Space-Fighter-Game
A cool space game made in Unity
Flafla2/Volumetrics-Unity
Flafla2/98127-lecture-notes
Lecture Notes for 98-127 Game Creation for People who Want to Make Games
Flafla2/Face-Morph-Editor
A sims-style editor for deformable face meshes using Blend Shapes
Flafla2/hackBCA2
BLINK^3: A Unity Game made for HackBCA II -https://youtu.be/R1hq0ZHNIfQ?t=10s
Flafla2/15466-game3
Base code for 15-466-f18 game 3: "Shady Business"
Flafla2/418-finalproject
Flafla2/HackRU2015
A Wiimote communication project for HackRU Spring 2015
Flafla2/homebrew-asterisk
Homebrew tap for building an Asterisk dev environment [Updated to latest brew version]
Flafla2/simplescripts
A collection of small / one-off scripts that might be useful but aren't complicated enough to deserve a full repo by themselves..
Flafla2/15466-game0
implementation of game0 for 15-466 Computer game programming
Flafla2/15466-game2
Base code for 15-466 (Fall 2018) Game2: Sports
Flafla2/homebrew-cask
🍻 A CLI workflow for the administration of macOS applications distributed as binaries
Flafla2/Rotation-Vis
Quaternion / Euler angle Rotation Visualization for 15-462 @ CMU
Flafla2/s4d
WIP: Scotty3D upgrades