Flafla2/Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
C#MIT
Stargazers
- 0x0adeGermany
- ahvonenjFinland
- asmboom
- bjporter
- blixt✨
- davidroman0OUbisoft
- FloatingH
- GlennSandovalWellington, New Zealand
- hackspannerSan Francisco, CA, USA
- hiddendragonXVIIXVII
- kernalphage
- kininarimasu
- leon196Paris, France
- longdamatrix
- majman@google
- mingrui
- MSylviaBoston, MA
- nevarmanGermany
- noctOttawa, Canada
- piusSan Francisco, CA
- r4j4hArizona, US
- S-Hodgson-MMOARgames@MMOARgames
- samnm
- sFisherEChina.Hangzhou
- shadercoderIGG
- shohan4556Pixelcraft Studios Ltd (Singapore)
- skaslev@payhawk
- skymesonJump into the Light
- StagPointStagPoint Software
- StephenHodgson@RageAgainstThePixel @buildalon
- teessiderGermany
- tezhengMicrosoft
- ttvertex
- unitycoderElomatic Oy
- wyyayy
- XY01EXP