Flafla2
CS Student at CMU, 2020. Director of Development @ CMU Game Creation Society. TA, 15462 Computer Graphics / Instructor, 98127 Game Creation @ CMU
Carnegie Mellon UniversityPittsburgh, PA
Pinned Repositories
Scotty3D
3D graphics software for mesh editing, path tracing, and animation
Generic-Raymarch-Unity
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
Toon-Standard
A physically-based Toon Shader for Unity
Translucency-Shader
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at GDC 2011.
Unity-Splines
A spline editor tool for Unity, useful for creating complex 3D movements and animation
Unity-Wiimote
An easy to use interface between Unity3D / C# and a Wii Remote controller.
Vive-Teleporter
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
Vive-Virtual-Button-Designer
An interactive toolkit for designing virtual buttons on the touchpad of HTC Vive controllers
Flafla2's Repositories
Flafla2/Probability-Game
Flafla2/Remote2D-Engine
An experimental 2D game engine written in Java with LWJGL. Created to learn and understand low-level game engine concepts.
Flafla2/LD28-Game
My game for Ludum Dare 28 - You only get One
Flafla2/LWJGL-Perlin-Test
A small test that I made for Perlin Noise and simple LWJGL rendering. Source posted on request/