Flafla2/Vive-Teleporter
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
C#MIT
Issues
- 12
SteamVR 2.0.1 Update
#56 opened by danielbyomujuni - 0
Parabola doesn't ignore triggers
#55 opened by WhipJr - 2
Wall blocks teleport despite being unabled
#49 opened by danksky - 2
Changing Alpha doesn't seem to work?
#18 opened by Croccy22 - 1
Controls
#54 opened by CandidDisk - 0
Feature Request: Snap Teleporting
#52 opened by LJCDVRClub - 1
Changing the NavmeshData during Runtime
#51 opened by MotionBrain - 2
- 0
SteamVR Player Prefab does not use InteractableObject for hands, but Hand class instead.
#48 opened by Aequitatis - 0
testing without a vive
#47 opened by AliKarpuzoglu - 0
ground selectable border
#46 opened by LiuQiguang - 5
Feature request: ability to turn around
#43 opened by createthis - 1
Unity 5.6 dynamic navmesh support?
#44 opened by createthis - 4
`AI' does not exist in the namespace `UnityEngine'
#42 opened by tot411 - 0
Separating the components.
#41 opened by fznmeatpopsicle - 1
Associated script can not be loaded.
#40 opened by KnownDivide - 4
Changing teleportation distance
#36 opened by wattsandy - 1
- 5
- 1
- 1
- 1
Tutorial Video for how to cheat and seemingly get the Vive-Teleporter to work on irregular surfaces
#20 opened by Xen0phobe - 2
Changing Teleport Grid Size
#22 opened by Xen0phobe - 8
Parabolic curve is truncated, not working
#31 opened by BHSPitMonkey - 33
Indicator Circle not Present
#15 opened by psurace - 0
- 0
Multi camera issue
#25 opened by Jashengmato - 1
- 4
Room space preview is not appearing
#16 opened by markmanes - 2
- 1
- 2
Vive Teleporter needs a way to tell the surrounding App that teleporting is in use
#17 opened by markmanes - 1
Room area border (orange border) visualization still appears when point is not on navmesh
#12 opened by Flafla2 - 1
Confusing documentation
#38 opened by jBachalo - 1
Latest SteamVRplugin incompatible
#26 opened by jBachalo - 2
Ignore Triggers when doing the Raycast
#33 opened by derekhendrickx - 2
- 3
IVRSystem errors
#24 opened by dotcommer - 1
Question: How do I make this work?
#28 opened by luhillxs - 0
Teleportation by proxy
#23 opened by wadams201 - 6
Avoid needing a special copy of the navmesh
#10 opened by justonia - 1
Optimize Navmesh Polling
#9 opened by Flafla2 - 2
- 3
Teleporting Halfway into the ground?
#8 opened by johngillett - 2
- 1
- 3
Crash on adding NavMesh
#6 opened by alexalder - 2
- 2