An implementation of the classic atari game in Zig and OpenGL
Following the OpenGL from https://learnopengl.com/In-Practice/2D-Game/Breakout, we will implement this classic game using the openGL bindings.
Zig is a relatively new programming language, this is an opportunity to learn this language, learn openGL and contribute to the early Zig openGL bindings. The tutorial is written in C++, so it is not straighforward to find the same (or better) implementation in Zig. But at least the architecture is there, and the process is guided, so I think it is an easy way to start with the language
you need to have zigmod installed on your computer.
run:
zigmod fetch
zig build run