/zigatari

An implementation of the classic atari game in Zig and OpenGL

Primary LanguageZigMIT LicenseMIT

Zig fro Atari Breakout

An implementation of the classic atari game in Zig and OpenGL

Following the OpenGL from https://learnopengl.com/In-Practice/2D-Game/Breakout, we will implement this classic game using the openGL bindings.

Why Zig and Atari?

Zig is a relatively new programming language, this is an opportunity to learn this language, learn openGL and contribute to the early Zig openGL bindings. The tutorial is written in C++, so it is not straighforward to find the same (or better) implementation in Zig. But at least the architecture is there, and the process is guided, so I think it is an easy way to start with the language

How to build and run

you need to have zigmod installed on your computer.

run:

  • zigmod fetch
  • zig build run