Floriaen's Stars
getlago/lago
Open Source Metering and Usage Based Billing API ⭐️ Consumption tracking, Subscription management, Pricing iterations, Payment orchestration & Revenue analytics
NousResearch/Hermes-Function-Calling
nlpxucan/WizardLM
LLMs build upon Evol Insturct: WizardLM, WizardCoder, WizardMath
xroche/httrack
HTTrack Website Copier, copy websites to your computer (Official repository)
ollama/ollama
Get up and running with Llama 3.2, Mistral, Gemma 2, and other large language models.
apple/pkl
A configuration as code language with rich validation and tooling.
ariya/pico-jarvis
volta-cli/volta
Volta: JS Toolchains as Code. ⚡
ruffle-rs/ruffle
A Flash Player emulator written in Rust
mxgmn/TextureSynthesis
Texture synthesis from examples
mxgmn/ConvChain
Bitmap generation from a single example with convolutions and MCMC
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
rlguy/boids
Boid Flocking Simulation
love2d-community/awesome-love2d
A curated list of amazingly awesome LÖVE libraries, resources and shiny things.
Saturnyn/ChessPursuit
onether/the-sucker
A js13kGames competition entry. A zombie survival. No guns. Brain only.
MisterDA/love-release
:love_letter: Lua script that makes LÖVE game release easier
vrld/moonshine
Postprocessing effect repository for LÖVE
Pixen/Pixen
Pixel art editor for macOS and iOS
pkulchenko/ZeroBraneStudio
Lightweight Lua-based IDE for Lua with code completion, syntax highlighting, live coding, remote debugger, and code analyzer; supports Lua 5.1, 5.2, 5.3, 5.4, LuaJIT and other Lua interpreters on Windows, macOS, and Linux
Saturnyn/BaguetteQuest
A JS game made for Ludum Dare 31
bcerc/pinto-rally-racer
2014 js13kGames entry
Saturnyn/Peanball
Peanball (JS13K - 2014)
SHiLLySiT/ImmaBoid
AI steering behavior library for FlashPunk
st33d/crater
An as3 physic simulation for just rectangular crates
mapeditor/tiled
Flexible level editor
useflashpunk/FlashPunk
A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
azrafe7/punk.fx
A library for applying graphic effects in FlashPunk v1.6+.
remcoder/Pxxl.js
With pxxl.js and the included BDF font files you can 'render' a text to an array of pixel coordinates. You can then use the pixel coordinates to do your own drawing.
paularmstrong/still
A static site generator built with node.js