This is a rad program that simulates a player creating their own medieval fiefdom 😎 It was built in 3 days as a coding project during C# Epicodus Project Week
Each player starts in his own Fiefdom with several plots of land to build upon.
Different buildings can be built depending on the resource you want to produce. Some building use raw resources to earn gold.
The market prices are synced across the server to all clients. The market prices fluctuate depending on what was bought or sold during the previous day.
This is the voting screen, where players can vote for different proposed measures. If you know that you opponent makes his money from the woodcutters hut. Why not levy a large tax on the value of wood? Influence is currently calculated based on how much gold you have in the reserve. The voting is also synced with the server to count all the influence of those who voted. At the end of each season the votes are counted and the measures pass or fail. The current enacted measures can be seen on the left hand side of the screen.
No known bugs at this time
Create a pull request on GitHub.
We used Phaser 3, Entity, SignalR, C#, Razor, HTML, CSS, Javascript and DuckDuckGo (and Google) to build this program.
GPL, keep information free.
Copyright (c) 2019 Todd Aden, Dustin Herboldshimer, Jared Farkas, and Brian Hensley