/qtimgui

Qt (QOpenGLWidget / QOpenGLWindow) backend for ImGui

Primary LanguageC++MIT LicenseMIT

QtImGui

Qt (QOpenGLWidget / QOpenGLWindow) backend for ImGui

It enables ImGui to run in QOpenGLWidget / QOpenGLWindow.

https://gyazo.com/eb68699c96b9147cca3d5ea9fadfc263

How to use

  • Add QtImGui sources and headers to your project
    • If you are using git submodule, run git submodule update --init --recursive to ensure that the inner submodule is initialized as well.
  • CMake:
    • Add add_subdirectory(path/to/qtimgui) to your CMakeLists.txt file
    • Link qt_imgui_quick (for Qt Quick apps or apps that don't use QOpenGLWidget) or qt_imgui_widget (for apps using QOpenGLWidget)
  • qmake:
    • Add include(path/to/qtimgui/qtimgui.pri) to your .pro file
  • Subclass QOpenGLWindow or QOpenGLWidget and:
class DemoWindow : public QOpenGLWindow
{
protected:
    void initializeGL() override
    {
        QtImGui::initialize(this);
    }
    void paintGL() override
    {
        // you can do custom GL rendering as well in paintGL

        QtImGui::newFrame();

        ImGui::Text("Hello");
        // more widgets...

        ImGui::Render();
        QtImGui::render();
    }
};

See QOpenGLWidget example and QOpenGLWindow example for details.

Specific notes for Android, when using cmake

Two projects are provided: qtimgui.pro and CMakeLists.txt.

When using CMake under Android, this project will uses qt-android-cmake, which is a CMake utility for building and deploying Qt based applications on Android without Qt Creator.

In order to successfuly deploy the app to a device, the cmake variable ANDROID_NATIVE_API_LEVEL should elevated to 21 or 26 (depending on the native levels installed in your android sdk) You will need to set it via the CMake command line, or inside Qt Creator (in the project view).