Pinned Repositories
armory
3D Engine with Blender Integration
blender_live_link
Blender Add On utilizing Flatbuffers to push relevant data to a game client
c_game
cimgui-rs
Automatic binding to Cimgui using Bindgen
D3D12
D3D12_Testbed
gfx_gltf_anim
Loads a gltf file and plays the first animation using the gfx-hal, nalgebra-glm, and gltf crates.
ofxEditor
Game Engine / Editor built on top of OpenFrameworks
UE4-Voxel-Geometry
Parallel CPU implementation of marching cubes as an Unreal Engine 4 plugin, with a secondary implementation based on dual contouring
UnrealImGuiRHI
Dear ImGui Integration for Unreal Engine
ForestCSharp's Repositories
ForestCSharp/UE4-Voxel-Geometry
Parallel CPU implementation of marching cubes as an Unreal Engine 4 plugin, with a secondary implementation based on dual contouring
ForestCSharp/UnrealImGuiRHI
Dear ImGui Integration for Unreal Engine
ForestCSharp/ofxEditor
Game Engine / Editor built on top of OpenFrameworks
ForestCSharp/armory
3D Engine with Blender Integration
ForestCSharp/cimgui-rs
Automatic binding to Cimgui using Bindgen
ForestCSharp/D3D12_Testbed
ForestCSharp/gfx_gltf_anim
Loads a gltf file and plays the first animation using the gfx-hal, nalgebra-glm, and gltf crates.
ForestCSharp/BinaryMeshFitting
Yet another attempt at making a fast massive level-of-detail voxel engine, but this time with usable results!
ForestCSharp/blender_live_link
Blender Add On utilizing Flatbuffers to push relevant data to a game client
ForestCSharp/c_game
ForestCSharp/D3D12
ForestCSharp/Celeste64
A game made by the Celeste developers in a week(ish, closer to 2)
ForestCSharp/egui_wgpu_backend
Backend code to use egui with wgpu.
ForestCSharp/fna_starterkit
Starter kit for the FNA game framework.
ForestCSharp/ForestCSharp.github.io
ForestCSharp/genetic-drawing
A genetic algorithm toy project for drawing
ForestCSharp/gfx
A high-performance, bindless graphics API for Rust.
ForestCSharp/HelloVulkan
Simple Application used to teach myself the new Vulkan graphics API
ForestCSharp/kajiya
💡 Experimental real-time global illumination renderer 🦀
ForestCSharp/lovr
Virtual Reality Engine
ForestCSharp/ofxImGui
Use ImGui in openFrameworks, modified to add a Radial (PIE) Menu
ForestCSharp/PersonalWebsite
ForestCSharp/RenderPipeline
Physically Based Shading and Deferred Rendering for the Panda3D game engine
ForestCSharp/rendy
Yet another Vulkan based rendering engine.
ForestCSharp/sculpting-and-simulations-sample
Sample code that supplements the Sculpting And Simulations talk.
ForestCSharp/SharpGLTF.Monogame.Example
Example of using Monogame and SharpGLTF to load animated glTF models at runtime.
ForestCSharp/SPIRV-Cross
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
ForestCSharp/terra
Terra is a low-level system programming language that is embedded in and meta-programmed by the Lua programming language.
ForestCSharp/V-EZ
ForestCSharp/vez-rs
Rust Bindings to V-EZ: a simplified wrapper for the Vulkan Graphics API