C++ app that helps to quickly create spritesheets out of multiple images via a GUI. It uses OpenCV for the image manipulation and FLTK for the GUI. Precompiled binaries are available for windows only currently. However the multi-platform nature of this project and its dependacies should make it possible to build this app on Linux and MacOS natively too.
- PNG (READ/WRITE)
- DDS (READ ONLY)
The final spritesheet will be stored in the folder of the executable. The file format will be PNG with maximum compression by default. The filename can be changed via the input field.
The app code is opted for multiplattform support. However the build requirements may vary and require user intervention to function.
- Visual Studio 2022
- Cmake version 3.1 or higher
- Latest Git for Windows
Simply open Visual Studio and select clone repository and provide the URL to this repository. Then hit Build->Build all. Cmake should take care of any dependancies for you and build everything automatically.
- Homebrew
- Cmake
- Git
Clone this repository, then open a command prompt and cd into the repository. Once there invoke Cmake there to start building the project. (Untested)
- Cmake
- Git
Clone this repository, then open a command prompt and cd into the repository. Once there invoke Cmake there to start building the project. (Untested)
spritesheet,studio,tool,png,dds,c++,app,cmake,windows,linux,macos
