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This repository contains the render pipeline tools for BEDLAM CVPR2023 paper. It includes automation scripts for SMPL-X data preparation in Blender, data import into Unreal Engine 5 and Unreal rendering.
If you are looking for code to train and evaluate the ML models from the paper then please visit this repository: https://github.com/pixelite1201/BEDLAM
If you are looking for clothing processing code then please visit this repository: https://github.com/PerceivingSystems/bedlam_clothing
- Create animated SMPL-X bodies (v1.1, female/male) from SMPL-X animation data files and export in Alembic ABC format. SMPL-X pose correctives are baked in the Alembic geometry cache and will be used in Unreal without any additional software requirements.
- Details: blender/smplx_anim_to_alembic/
- Import clothing and SMPL-X Alembic ABC files as
GeometryCache
- Import body textures and clothing overlay textures
- Import high-dynamic range panoramic images (HDRIs) for image-based lighting
- Details: unreal/import/
BEDLAM Unreal render setup utilizes a data-driven design approach where external data files (be_seq.csv
) are used to define the setup of the required Unreal assets for rendering.
- Generate body scene description (
be_seq.csv
) based on randomization configuration for all the sequences in the desired render job- Details: tools/sequence_generation/
- Auto-generate Unreal Sequencer
LevelSequence
assets based on selected body scene description file - Render generated Sequencer assets with Movie Render Queue using DX12 rasterizer with 7 temporal samples for motion blur
- If depth maps and segmentation masks are desired a second optional render pass will output EXR files (32-bit float, multilayer, cryptomatte) without spatial and temporal samples
- Camera ground truth poses in Unreal coordinates are generated during rendering
- Details: unreal/render/
- Generate MP4 movies from image sequences with ffmpeg
- Extract separate depth maps (EXR) and segmentation masks (PNG) if required EXR data is available
- Details: tools/post_render_pipeline/be_post_render_pipeline.sh
- Rendering: Unreal Engine 5.0.3 for Windows and good knowledge of how to use it
- Data preparation: Blender (3.2.2 or later)
- Windows (10 or later)
- Data preparation stage will likely also work under Linux or macOS thanks to Blender but we have not tested this and are not providing support for this option
- Windows WSL2 subsystem for Linux with Ubuntu 22.04
- Python for Windows (3.10.2 or later)
- Recommended PC Hardware:
- CPU: Modern multi-core CPU with high clock speed (Intel i9-12900K)
- GPU: NVIDIA RTX3090 or higher
- Memory: 128GB or more
- Storage: Fast SSD with 8TB of free space
- GitHub
- We are not accepting unrequested pull requests
- Logo: https://github.com/hermanTenuki/ASCII-Generator.site
- Font: rectangles
@inproceedings{Black_CVPR_2023,
title = {{BEDLAM}: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion},
author = {Black, Michael J. and Patel, Priyanka and Tesch, Joachim and Yang, Jinlong},
booktitle = {Proceedings IEEE/CVF Conf.~on Computer Vision and Pattern Recognition (CVPR)},
pages = {8726-8737},
month = jun,
year = {2023},
month_numeric = {6}
}