Memory manipulation library for running processes, mainly aimed at games.
- Process abstraction
- Reading and writing to process memory
- Pattern scanning in the process's main module
- Pointer abstraction and offset resolving
- Reading and writing relatively from a pointer
- dll injection
struct Ds1
{
process: Process,
game_data_man: Pointer,
ai_timer: Pointer,
}
impl Ds1
{
pub fn new() -> Self
{
Ds1
{
process: Process::new("DarkSoulsRemastered.exe"),
game_data_man: Pointer::default(),
ai_timer: Pointer::default(),
}
}
pub fn get_in_game_time_milliseconds(&self) -> u32
{
return self.game_data_man.read_u32_rel(Some(0xa4));
}
pub fn get_ai_timer(&self) -> f32
{
return self.ai_timer.read_f32_rel(Some(0x24));
}
pub fn refresh(&mut self) -> Result<(), String>
{
if !self.process.is_attached()
{
self.process.refresh()?;
self.game_data_man = self.process.scan_rel("GameDataMan", "48 8b 05 ? ? ? ? 48 8b 50 10 48 89 54 24 60", 3, 7, vec![0])?;
self.ai_timer = self.process.scan_rel("GameDataMan", "48 8b 0d ? ? ? ? 48 85 c9 74 0e 48 83 c1 28", 3, 7, vec![0])?;
}
else
{
self.process.refresh()?;
}
Ok(())
}
}
fn main()
{
let mut ds1 = Ds1::new();
loop
{
match ds1.refresh()
{
Ok(()) => {}
Err(e) => println!("{}", e)
}
println!("igt: {}", ds1.get_in_game_time_milliseconds());
println!("ai: {}", ds1.get_ai_timer());
sleep(Duration::from_secs(1));
}
}