/smplr

A web audio sampler instrument - Fork

Primary LanguageTypeScript

smplr

npm version

smplr is a collection of sampled instruments for Web Audio API ready to be used with no setup required.

Examples:

import { Soundfont } from "smplr";

const context = new AudioContext();
const marimba = new Soundfont(context, { instrument: "marimba" });
marimba.start({ note: 60, velocity: 80 });
import { DrumMachine } from "smplr";

const context = new AudioContext();
const dm = new DrumMachine(context);
dm.start({ note: "kick" });
import { SplendidGrandPiano, Reverb } from "smplr";

const context = new AudioContext();
const piano = new SplendidGrandPiano(context);
piano.output.addEffect("reverb", new Reverb(context), 0.2);

piano.start({ note: "C4" });

See demo: https://danigb.github.io/smplr/

Library goals

  • No setup: specifically, all samples are online, so no need for a server.
  • Easy to use: everything should be intuitive for non-experienced developers
  • Decent sounding: uses high quality open source samples. For better or worse, it is sample based 🤷

Install

Install with npm or your favourite package manager:

npm i smplr

Samples are published at: https://github.com/danigb/samples

smplr is still under development and features are considered unstable. See CHANGELOG for changes.

Documentation

Create an instrument

All instruments follows the same pattern: new Instrument(context, options?). For example:

import { SplendidGrandPiano, Soundfont } from "smplr";

const context = new AudioContext();
const piano = new SplendidGrandPiano(context, { decayTime: 0.5 });
const marimba = new Soundfont(context, { instrument: "marimba" });

Wait for audio loading

You can start playing notes as soon as one audio is loaded. But if you want to wait for all of them, you can use the loaded() function that returns a promise:

piano.loaded().then(() => {
  // now the piano is fully loaded
});

Since the promise returns the instrument instance, you can create and wait in a single line:

const piano = await new SplendidGrandPiano(context).loaded();

Cache requests

[Experimental]

If you use default samples, they are stored at github pages. Github rate limits the number of requests per second. That could be a problem, specially if you're using a development environment with hot reload (like most React frameworks).

If you want to cache samples on the browser you can use a CacheStorage object:

import { SplendidGrandPiano, CacheStorage } from "smplr";

const context = new AudioContext();
const storage = new CacheStorage();
// First time the instrument loads, will fetch the samples from http. Subsequent times from cache.
const piano = new SplendidGrandPiano(context, { storage });

⚠️ CacheStorage is based on Cache API and only works in secure environments that runs with https. Read your framework documentation for setup instructions. For example, in nextjs you can use https://www.npmjs.com/package/next-dev-https. For vite there's https://github.com/liuweiGL/vite-plugin-mkcert. Find the appropriate solution for your environment.

Play

Start and stop notes

The start function accepts a bunch of options:

piano.start({ note: "C4", velocity: 80, time: 5, duration: 1 });

The velocity is a number between 0 and 127 the represents at which velocity the key is pressed. The bigger the number, louder the sound. But velocity not only controls the loudness. In some instruments, it also affects the timbre.

The start function returns a stop function for the given note:

const stopNote = piano.start({ note: 60 });
stopNote({ time: 10 });

Bear in mind that you may need to call context.resume() before playing a note

Instruments have a global stop function that can be used to stop all notes:

// This will stop all notes
piano.stop();

Or stop the specified one:

// This will stop C4 note
piano.stop(60);

Schedule notes

You can schedule notes using time and duration properties. Both are measured in seconds, and time is the number of seconds since the AudioContext was created.

For example, next example plays a C major arpeggio, one note per second:

const now = context.currentTime;
["C4", "E4", "G4", "C5"].forEach((note, i) => {
  piano.start({ note, time: now + i, duration: 0.5 });
});

onEnded event

You can add a onEnded callback that will be invoked when the note ends:

piano.start({
  note: "C4",
  duration: 1,
  onEnded: () => {
    // will be called after 1 second
  },
});

The callback will receive as parameter the same object you pass to the start function;

Change volume

Instrument output attribute represents the main output of the instrument. output.setVolume method accepts a number where 0 means no volume, and 127 is max volume without amplification:

piano.output.setVolume(80);

Bear in mind that volume is global to the instrument, but velocity is specific for each note.

Effects

An packed version of DattorroReverbNode algorithmic reverb is included.

Use output.addEffect(name, effect, mix) to connect an effect using a send bus:

import { Reverb, SplendidGrandPiano } from "smplr";
const reverb = new Reverb(context);
const piano = new SplendidGrandPiano(context, { volume });
piano.output.addEffect("reverb", reverb, 0.2);

To change the mix level, use output.sendEffect(name, mix):

piano.output.sendEffect("reverb", 0.5);

Instruments

Sampler

An audio buffer sampler.

import { Sampler } from "smplr";

const samples = {
  kick: "https://danigb.github.io/samples/drum-machines/808-mini/kick.m4a",
  snare: "https://danigb.github.io/samples/drum-machines/808-mini/snare-1.m4a",
};
const sampler = new Sampler(new AudioContext(), { samples });
sampler.start({ note: "kick" });

Soundfont

A Soundfont player. By default it loads audio from Benjamin Gleitzman's package of pre-rendered sound fonts.

import { Soundfont, getSoundfontNames, getSoundfontKits } from "smplr";

const marimba = new Soundfont(new AudioContext(), { instrument: "marimba" });
marimba.start({ note: "C4" });

It's intended to be a modern replacement of soundfont-player

Soundfont instruments and kits

Use getSoundfontNames to get all available instrument names and getSoundfontKits to get kit names.

There are two kits available: MusyngKite or FluidR3_GM. The first one is used by default: it sounds better but samples weights more.

const marimba = new Soundfont(context, {
  instrument: "clavinet",
  kit: "FluidR3_GM", // "MusyngKite" is used by default if not specified
});

Alternatively, you can pass your custom url as the instrument. In that case, the kit is ignored:

const marimba = new Soundfont(context, {
  instrument:
    "https://gleitz.github.io/midi-js-soundfonts/MusyngKite/marimba-mp3.js",
});

Piano

A sampled acoustic piano. It uses Steinway samples with 4 velocity layers from SplendidGrandPiano

import { SplendidGrandPiano } from "smplr";

const piano = new SplendidGrandPiano(new AudioContext());

piano.start({ note: "C4" });

Electric Piano

A sampled electric pianos. Samples from https://github.com/sfzinstruments/GregSullivan.E-Pianos

import { ElectricPiano, getElectricPianoNames } from "smplr";

const instruments = getElectricPianoNames(); // => ["CP80", "PianetT", "WurlitzerEP200"]

const epiano = new ElectricPiano(new AudioContext(), {
  instrument: "PianetT",
});

epiano.start({ note: "C4" });

// Includes a (basic) tremolo effect:
epiano.tremolo.level(30);

Available instruments:

  • CP80: Yamaha CP80 Electric Grand Piano v1.3 (29-Sep-2004)
  • PianetT: Hohner Pianet T (type 2) v1.3 (24-Sep-2004)
  • WurlitzerEP200: Wurlitzer EP200 Electric Piano v1.1 (16-May-1999)

Mallets

Samples from The Versilian Community Sample Library

import { Mallet, getMalletNames } from "smplr";

const instruments = getMalletNames();

const mallet = new Mallet(new AudioContext(), {
  instrument: instruments[0],
});

Drum Machines

Sampled drum machines. Samples from different sources:

import { DrumMachine, getDrumMachineNames } from "smplr";

const instruments = getDrumMachineNames();

const context = new AudioContext();
const drums = new DrumMachine(context, { instrument: "TR-808" });
drums.start({ note: "kick" });

// Drum samples could have variations:
const now = context.currentTime;
drums.getVariations("kick").forEach((variation, index) => {
  drums.start({ note: variation, time: now + index });
});

License

MIT License