/GregNothing

A zero ore generation GregTech based modpack for Minecraft 1.12.2

Primary LanguageZenScriptMIT LicenseMIT

GregNothing

A zero ore generation GregTech based modpack for Minecraft 1.12.2!

About

This pack is all about automation and building in a vanilla world, with no set end-goal.

In this pack you will go through the various stages of GregTech's progression system, with other tech mods such as Forestry, Immersive Engineering, Industrial Foregoing, and NuclearCraft to provide additional options for automation and building.

To assist your journey into automation, there is a quest book which will guide you on how to set up fully automatic production lines for various resources.

Note: Many recipes you may know have been changed for this modpack, most often to provide a deeper integration with the modlist used, but sometimes to ease your journey through the world of automation.

The World

World generation has been dialled back to a very bare and minimal state. There are no ores to find and nothing but vanilla trees and plants in the world.

Despite this, Pam's Harvestcraft, Rustic, and many various ores are available through alternative means, starting with Ex Nihilo Creatio's familiar sieving system. Once a certain technological level has been achieved, you can use Immersive Engineering's multiblock Excavator to acquire resources and even the Industrial Foregoing Laser Drill.

Note: It is strongly recommended to play without structures to get the full experience intended in the modpack. There is no requirement to go to neither the Nether or the End, although both of these places may provide different resources with either the Excavator or Laser Drill.

Key Changes for Specific Mods

Vanilla

Normal tools (axes, shovels, hoes, pickaxes, swords) are disabled and Tinkers' Construct tools are instead intended.

Applied Energistics 2

TODO: Cables are replaced with Immersive Engineering style cables.

JEI

  • JEI pages have been ruthlessly culled to provide only helpful information, and therefore doesn't have page-after-page of buckets or fuel cells.
  • Some categories in JEI have been disabled as they are effectively duplicates in this modpack.
    • The GregTech Distillation Tower (shown) and Immersive Engineering Distillation Tower (hidden) categories are equivalent.
    • The Ex Nihilo Sieving (shown) and GregTech Sieves Sieving (hidden) categories are equivalent. Sieving with an electric sieve takes 100 ticks and requires 400 EU (or 396mB Steam with the Steam Sieve).

Chisel

The Chisel is only craftable as a Tinkers' Construct tool. It can be made as soon as flint is available.

Ex Nihilo Creatio

The Hammer is only craftable as a Tinkers' Construct tool. It can be made as soon as flint is available.

In addition, sieving recipes have been completely overhauled. Use JEI to keep on top of it, or read the quest book carefully.

Immersive Engineering

  • The Alloy Kiln has been disabled.
  • The Blast Furnace no longer requires a journey to the Nether
  • Ore crushing with the hammer is disabled.
  • Conveyors are craftable with just wood and GregTech tools.

Industrial Foregoing

The use of Pink Slime has been removed entirely, and neither Liquid Meat nor ore fermenting is part of the mod pack.

Storage Drawers

Non-framed drawers are disabled, requiring you to use a Framing Table to create drawers that you can interact with directly.

Super Factory Manager

TODO: Unknown.

Tinkers' Complement

  • The High Oven is disabled.

Tinkers' Construct

  • The smeltery is completely disabled, you must use the meltery and alloy tank from Tinkers' Complement to access metal tools.
  • The Seared Tank is similarly disabled, and cannot be used to store large amounts of liquids.
  • The Seared Furnace has also been disabled, to incentivise use of other furnace options, such as external heaters from Immersive Engineering.
  • Various casts have been added to allow you to make GregTech tools out of molten metals more easily (the tool must still be crafted through normal methods in most cases).

Requirements

  • This modpack should run with 3GB RAM allocated on most setups.