/Sunshine

Self-hosted game stream host for Moonlight.

Primary LanguageC++GNU General Public License v3.0GPL-3.0

Overview

LizardByte has the full documentation hosted on Read the Docs.

About

Sunshine is a self-hosted game stream host for Moonlight. Offering low latency, cloud gaming server capabilities with support for AMD, Intel, and Nvidia GPUs for hardware encoding. Software encoding is also available. You can connect to Sunshine from any Moonlight client on a variety of devices. A web UI is provided to allow configuration, and client pairing, from your favorite web browser. Pair from the local server or any mobile device.

System Requirements

Warning

This table is a work in progress. Do not purchase hardware based on this.

Minimum Requirements

GPU

AMD: VCE 1.0 or higher, see obs-amd hardware support

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Intel: VAAPI-compatible, see: VAAPI hardware support

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Nvidia: NVENC enabled cards, see nvenc support matrix

CPU

AMD: Ryzen 3 or higher

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Intel: Core i3 or higher

RAM 4GB or more
OS

Windows: 10+ (Windows Server not supported)

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macOS: 12+

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Linux/Debian: 11 (bullseye)

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Linux/Fedora: 38+

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Linux/Ubuntu: 20.04+ (focal)

Network

Host: 5GHz, 802.11ac

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Client: 5GHz, 802.11ac

4k Suggestions

GPU

AMD: Video Coding Engine 3.1 or higher

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Intel: HD Graphics 510 or higher

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Nvidia: GeForce GTX 1080 or higher

CPU

AMD: Ryzen 5 or higher

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Intel: Core i5 or higher

Network

Host: CAT5e ethernet or better

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Client: CAT5e ethernet or better

HDR Suggestions

GPU

AMD: Video Coding Engine 3.4 or higher

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Intel: UHD Graphics 730 or higher

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Nvidia: Pascal-based GPU (GTX 10-series) or higher

CPU

AMD: todo

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Intel: todo

Network

Host: CAT5e ethernet or better

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Client: CAT5e ethernet or better

Integrations

GitHub Workflow Status (CI)

GitHub Workflow Status (localize)

Read the Docs

Codecov

Support

Our support methods are listed in our LizardByte Docs.

Downloads

GitHub Releases

Docker

Winget Version

Stats

GitHub stars