Pinned Repositories
ghosttrails
The GhostTrails plugin for 3D Studio Max
HeliumSchematicControl
Helium node UI framework for 3ds Max © by Kees Rijnen
HOT4MAX
Houdini Ocean 3dsmax
IfcOpenShell
Open source IFC library and geometry engine
Outliner
An intuitive and efficient Scene Management tool for 3dsmax.
thinkbox-frost-mx
thinkbox-krakatoa-mx
thinkbox-mx-library
thinkbox-node-view
thinkbox-xmesh-mx
FrogsInSpace's Repositories
FrogsInSpace/3ds-Max-Batch-Import-Export-Tool
3ds Max batch import, modify & export tool
FrogsInSpace/bullet3
Bullet 2.x official repository with optional experimental Bullet 3 GPU rigid body pipeline
FrogsInSpace/CRYENGINE
CRYENGINE is a powerful real-time game development platform created by Crytek.
FrogsInSpace/daggerfall-unity
Open source recreation of Daggerfall in the Unity engine
FrogsInSpace/GameSDK
Repository containing code and selected data for the GameSDK sample project.
FrogsInSpace/Geodesy
FrogsInSpace/geometry3SharpDemos
Sample code for geometry3Sharp library
FrogsInSpace/LEGO-3ds-Max-importer
A 3ds Max plugin and script to import LDraw models
FrogsInSpace/LiteNetLib
Lite reliable UDP library for Mono and .NET
FrogsInSpace/Mankua.PtexShaders
Ptex shaders for 3ds Max and Mental Ray
FrogsInSpace/max_nif_plugin
The nif plugin for 3ds max.
FrogsInSpace/MonoDevelop.Debugger.Soft.Unity
Soft debugger client for Unity
FrogsInSpace/Oblivion-Graphics-Extender-v2
An OBSE plug-in that will increase the eye candy in the game Oblivion.
FrogsInSpace/Oblivion-Graphics-Extender-v3
Automatically exported from code.google.com/p/oblivion-graphics-extender
FrogsInSpace/OD_CopyPasteExternal
Easily copying and pasting of geometry between 3D Applications
FrogsInSpace/qhull
Development for www.qhull.org
FrogsInSpace/SmartLocalization3
A localization plugin for the Unity3D game engine
FrogsInSpace/thinkbox-SequoiaTools
Scripts and Tools for Sequoia
FrogsInSpace/Triangle.NET
Triangle.NET generates 2D (constrained) Delaunay triangulations and high-quality meshes of point sets or planar straight line graphs. It is a C# port by Christian Woltering of Jonathan Shewchuk's Triangle software. Forked from https://triangle.codeplex.com. I prepared a "Release" branch (containing C# source only) for submodule usage.
FrogsInSpace/UnetLLAPIWrapper
Unet LLAPI Wrapper for Unity3D 5.1
FrogsInSpace/Unity-delaunay
Port of as3delaunay to C# for Unity
FrogsInSpace/Unity-Ground-Truth-Ambient-Occlusion
A physically based screen space ambient occulsion post processing effect
FrogsInSpace/util
Synchronization and version control for small scripts and utilities
FrogsInSpace/vscode-mono-debug
A simple VS Code debug adapter for mono
FrogsInSpace/vscode-unity-debug
Unity debugging support for VS Code