FrostByteGER
Sonar-Systems Programmer @ ATLAS ELEKTRONIK and Media Computer Science Student @ Bremen City University of Applied Sciences.
Germany
FrostByteGER's Stars
NVIDIA-Omniverse/PhysX
NVIDIA PhysX SDK
bwasty/vulkan-tutorial-hpp
Following vulkan-tutorial.com using Vulkan-Hpp
sammy8806/proof-on-concepts
Some Proof of Concepts that accumulate while working
easingthemes/ssh-deploy
GitHub Action for deploying code via rsync over ssh. (with NodeJS)
ue4plugins/LoadingScreen
A plugin for Unreal Engine 4 to expose simple controls for managing load screens.
fabsgc/TweedeEngine
The Tweede Engine Framework is my third attempt to develop a cross-platform full game engine and game framework. It aims to provide one day a complete foundation for the development of real time graphical applications such as games
ezEngine/ezEngine
An open source C++ game engine.
gbdk-2020/gbdk-2020
An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.
maximegmd/CyberEngineTweaks
Cyberpunk 2077 tweaks, hacks and scripting framework
JenkinsTR/KanesWrath-MODSDK-2020
Command & Conquer 3: Kane's Wrath Mod SDK 2020 by Jenkins/JMDigital/EALA/theHostileNegotiator/DarthJane/JonWil.
alexlk42/CnC_Remastered_Collection
A fork of the CnC_Remastered_Collection repo that includes instructions and Visual Studio 2019 configuration.
electronicarts/CnC_Remastered_Collection
veldrid/veldrid
A low-level, portable graphics library for .NET.
dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
ForeverZer0/glfw-net
Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.
FacticiusVir/SharpVk
C# Bindings for the Vulkan API & SPIR-V
dimi309/small3d
Tiny C++ 3D game development library for Win/MacOS/Linux/iOS/Android.
anthonywilliams/object_ptr
An implementation of jss::object_ptr; a type similar to std::experimental::observer_ptr but with a few improvements
tainicom/Aether.Physics2D
2D collision detection system.
GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Easy to integrate Vulkan memory allocation library
tfussell/xlnt
:bar_chart: Cross-platform user-friendly xlsx library for C++11+
wert23239/Super-Meta-MarIO
Mario AI Ensemble
conan-io/conan-vs-extension
Conan Extension for Visual Studio
rds1983/Myra
UI Library for MonoGame, FNA and Stride
mono/CppSharp
Tools and libraries to glue C/C++ APIs to high-level languages
kayahr/xadrian
A factory complex calculator tool for X³: Terran Conflict and X³: Albion Prelude.
Experience-Monks/math-as-code
a cheat-sheet for mathematical notation in code form
thunder-engine/thunder
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
ObEngine/ObEngine
2D Game Engine with Lua Scripting made on top of SFML !
fynnfluegge/oreon-engine-cpp
C++ Vulkan 3D Game Engine