Pinned Repositories
ExtendedVars
UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.
FF_History
Blueprint exposed C++ function libraries for native SQLite and RemoteDatabase plugins. RemoteDatabase functions did not finish. Also look at issue before using it !
FF_LibHaru
UE5 runtime PDF writing plugin based on LibHaru. https://github.com/libharu/libharu
FF_MQTT_Sync
Eclipse paho based Sync MQTT client (subscriber and publisher) plugin for Unreal Engine 5
FF_PugiXml
Unreal Engine 5 crossplatform runtime XML parser, editor and creation plugin.
GizmoSystem
MeshOperations
UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.
PaintRatio
UE5.1 Runtime Paint Ratio Plugin. It gives ratio of specific color to all pixels in canvas render target. You can check users if they paint all object or not.
WindowSystem
UE5 external window creation system with runtime file drag drop support.
WinInputs
UE5 Runtime plugin to allow capture screens and windows while controlling them.
Frozen-Projects's Repositories
Frozen-Projects/MeshOperations
UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc.
Frozen-Projects/FF_LibHaru
UE5 runtime PDF writing plugin based on LibHaru. https://github.com/libharu/libharu
Frozen-Projects/WindowSystem
UE5 external window creation system with runtime file drag drop support.
Frozen-Projects/ExtendedVars
UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.
Frozen-Projects/FF_PugiXml
Unreal Engine 5 crossplatform runtime XML parser, editor and creation plugin.
Frozen-Projects/FF_History
Blueprint exposed C++ function libraries for native SQLite and RemoteDatabase plugins. RemoteDatabase functions did not finish. Also look at issue before using it !
Frozen-Projects/FF_MQTT_Sync
Eclipse paho based Sync MQTT client (subscriber and publisher) plugin for Unreal Engine 5
Frozen-Projects/PaintRatio
UE5.1 Runtime Paint Ratio Plugin. It gives ratio of specific color to all pixels in canvas render target. You can check users if they paint all object or not.
Frozen-Projects/FF_MQTT_Async
Eclipse paho based Async MQTT client (subscriber and publisher) plugin for Unreal Engine 5
Frozen-Projects/FF_HTTP_POCO
Poco based HTTP server library with FRunnableThread support.
Frozen-Projects/FF_PDFium
Unreal Engine 5 crossplatform runtime PDF render, reader/parser and writer plugin based on Google PDFium.
Frozen-Projects/GizmoSystem
Frozen-Projects/WinInputs
UE5 Runtime plugin to allow capture screens and windows while controlling them.
Frozen-Projects/.github
Frozen-Projects/FF_Brotli
Frozen-Projects/FF_Charts
Frozen-Projects/FF_DB_MS_ODBC
Microsoft ODBC API based ODBC plugin for Unreal Engine 5 and Windows platform.
Frozen-Projects/FF_DB_NANODBC
nanodbc based Unreal Engine 5 ODBC plugin for Windows platform.
Frozen-Projects/FF_HTTP_WF
Unreal Engine 5 HTTP server library based on sogou/workflow with Frunnablethread. Windows only.
Frozen-Projects/FF_IXWEBSOCKET
https://github.com/machinezone/IXWebSocket wrapper for UE5 runtime.
Frozen-Projects/FF_Libuv
Frozen-Projects/FF_UWEBSOCKETS
https://github.com/uNetworking/uWebSockets wrapper for UE5 runtime.
Frozen-Projects/open62541
Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0
Frozen-Projects/sluggify