Furball-Engine/Furball

[FEATURE] Notify the user on game exception

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We can wrap the Run in a try and throw up a message box using Eto when an exception occurs, along with sending an exception through an event, so games can do other special logic, like sending it to a server
We could also save it to a crash-logs folder with the stack trace, some system info, and info about the engine at the time it hit the exception