Furball-Engine/Furball
A Game Engine designed in C# using a custom made Renderer called Furball.Vixie, uses a similiar design to the Engine peppy made while developing osu!stable
C#GPL-2.0
Issues
- 1
[FEATURE] Separate time sources per tween
#19 opened by Beyley - 0
- 0
- 0
[FEATURE] dont.
#42 opened by Beyley - 0
[FEATURE] Notify the user on game exception
#46 opened by Beyley - 0
- 0
[FEATURE] Test scene for ScrollableContainer
#48 opened by Beyley - 1
[BUG] Console does not attach on net7-windows
#44 opened by Beyley - 3
Technically Not An ECS
#34 opened by SorenSaket - 0
[BUG] If tweens are added after a drawable is disposed/unloaded they stick around in memory
#31 opened by Beyley - 0
Move delta time to miliseconds: Part 2
#41 opened by Beyley - 0
Remove `GameComponent`, all functionality is superceded by Screen and ScreenManager
#40 opened by Beyley - 1
Remove ECS (Replace with behaviours on Drawable)
#39 opened by Beyley - 0
[FEATURE] Smarter text drawing
#33 opened by Beyley - 0
- 1
DrawableManagers stay in memory pernamently
#29 opened by Eeveelution - 1
[BUG] Transitions don't work, possibly caused by Lag when switching out components
#25 opened by Eeveelution - 3
[FEATURE] more precise ITimeSource
#21 opened by Beyley - 1
(WIP, will be updated frequently) [Feature Proposal] Furball Networking & Servers
#13 opened by Eeveelution - 0
[BUG] Dragging does not register until you unhover then hover back over while holding the mouse button
#15 opened by Beyley - 2
- 2
- 0
[BUG] If the screen changes, the next button to load under the mouse if its held down will immediately be clicked
#6 opened by Beyley - 1
[FEATURE] Native text rendering
#5 opened by Beyley - 3
[BUG] Circular hitboxes are broken
#4 opened by Beyley - 0
Drawable dispose function
#3 opened by Beyley