Pinned Repositories
Denizen-Player-Models
Animated Player Models in Java Minecraft!
Denizen-Cutscenes
A cutscene creation tool that uses animated models!
GraphicsPlayground
Graphics testing grounds for prototyping stuff.
Denizen-Beginners-Guide
A beginner's guide for Denizen!
DModels
From BlockBench to minecraft, animated!
Envision
An unfinished editor project where I played around with the OpenGL graphics framework using OpenTK. The 2 images below used procedural textures and models that was cool to work on.
FreneticGameEngine
A powerful C# based 3D and 2D game engine.
FutureMaximus
Config files for my GitHub profile.
opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
shapeml
ShapeML is a rule- or grammar-based procedural 3D modeling framework.
FutureMaximus's Repositories
FutureMaximus/GraphicsPlayground
Graphics testing grounds for prototyping stuff.
FutureMaximus/FreneticGameEngine
A powerful C# based 3D and 2D game engine.
FutureMaximus/Envision
An unfinished editor project where I played around with the OpenGL graphics framework using OpenTK. The 2 images below used procedural textures and models that was cool to work on.
FutureMaximus/TestGame
A test game that uses the https://github.com/FreneticLLC/FreneticGameEngine game engine.
FutureMaximus/DModels
From BlockBench to minecraft, animated!
FutureMaximus/Denizen-Player-Models
Animated Player Models in Java Minecraft!
FutureMaximus/FutureMaximus
Config files for my GitHub profile.
FutureMaximus/Denizen-Cutscenes
A cutscene creation tool that uses animated models!
FutureMaximus/shapeml
ShapeML is a rule- or grammar-based procedural 3D modeling framework.
FutureMaximus/Denizen-Beginners-Guide
A beginner's guide for Denizen!
FutureMaximus/opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.