Quick Toggle simplifies the creation of simple clips and toggles.
Quick Steps:
- Set the Root
- Select the Target GameObjects or Components.
- Right Click > Quick Actions > Quick Toggle.
- Set the desired settings.
- Press "Create Toggle Clip".
Easily create clips that modify the Blendshapes of skinned mesh renderers. Quick Steps:
- Set the Root.
- Set a clip name.
- Set the target Skinned Mesh Renderers.
- Expand the foldout, set the desired blendshape values.
- Press "Create Blendshape Clip".
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Clip Length: The length of the animation clip in frames (60 fps)
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Loop time: Sets loop time to true on the created animation clips
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Ping Folder: Highlights the folder where the new animations clips were created.
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Close Window: Automatically close the window after animation clips creation.
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Create Opposite: Create an opposite clip for each animation clip created.
- Toggle: Disables Objects/Components previously enabled and vice versa
- Blendshape: Sets Blendshapes value in the opposite clip to 0.
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(Toggle) Individual Toggles: Creates an Animation clip for each target Object/Component
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(Blendshape) Clip Mode: Chooses the clip creation
- Single Clip: Puts all set Blendshape values in a single animation clip.
- Separate Renderers: Makes an animation clip for each target Skinned Mesh Renderer. Can be used for multiple Clips for the same Renderer.
- Separate Blendshapes: Makes an animation clip for each used Blendshape (Value > 0).
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(Blendshape) Use all Blendshapes: Uses all the Blendshape values in the target Renderers in the created clips.
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