This project does not have any financial purpose. It is only purpose is educational.
Developed by: Enricco Gemha
The project started as an implementation of Roll-a-ball, an Unity tutorial completed as an assignment for Digital Games at Insper 2024/1.
However, I evolved it to tribute to a Nintendo GameCube classic game, Super Monkey Ball.
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Assets for sound effects and music extracted from: UltraCavemanSpheresPrototype
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Assets for floor and ocean texture extracted from: TutsPlus
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Asset for Palmera trees extracted from: SketchFab
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Asset for Banana extracted from: Models Resource
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Asset for Monkey as easter egg extracted from: Models Resource