Pinned Repositories
aivd2018
CollegeProfileBuilder
This is a College Profile Builder.
CS184-Final-Project-Proposal
CS184-Project-Milestone
Realtime-2D-Fluid-Simulation
This project implements Jos Stam's algorithm for the simulation of fluid in real-time within the Unity Engine. It is currently designed to work in a 2D environment, but can be extended to 3D by incorporating another dimension in the grid calculations.
TicTacToe
This is my Tic Tac Toe game. I did this on my 5th day coding with Jason.
Unity-Procedural-Landscapes
This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.
Card-Game-Suite
Final project for the summer 2015 Mobile Makers iOS development class through Northwestern.
GCGikas's Repositories
GCGikas/Unity-Procedural-Landscapes
This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.
GCGikas/Realtime-2D-Fluid-Simulation
This project implements Jos Stam's algorithm for the simulation of fluid in real-time within the Unity Engine. It is currently designed to work in a 2D environment, but can be extended to 3D by incorporating another dimension in the grid calculations.
GCGikas/TicTacToe
This is my Tic Tac Toe game. I did this on my 5th day coding with Jason.
GCGikas/aivd2018
GCGikas/CollegeProfileBuilder
This is a College Profile Builder.
GCGikas/CS184-Final-Project-Proposal
GCGikas/CS184-Project-Milestone