Timing Events tied to @gamestdio/clock.
ClockTimer
is a subclass of Clock
, which adds methods to handle timeout and
intervals relying on Clock
's ticks.
Once built-in setTimeout
and setInterval
relies on CPU load, functions may
delay an unexpected amount of time to execute. Having it tied to a clock's time
is guaranteed to execute in a precise way.
See a quote from W3C Timers Specification:
This API does not guarantee that timers will fire exactly on schedule. Delays due to CPU load, other tasks, etc, are to be expected.
Clock
setInterval(handler, time, ...args)
->Delayed
setTimeout(handler, time, ...args)
->Delayed
clear()
- clear all intervals and timeouts.
Delayed
clear()
->void
- Clear timeout/intervalreset()
->void
- Reset elapsed timeactive
->Boolean
- Is it still active?pause()
->void
- Pause the executionresume()
->void
- Continue the executionpaused
->Boolean
- Is is paused?
MIT