Pinned Repositories
ChangeEQForUnity
unity换装系统,包含mesh和material合并。源码来自于github,我只是加了详细的中文注释。
CrossRoad
DynamicLockstepSample_1
一个网络同步实现 详见 http://jjyy.guru/unity3d-lock-step-part-1
Kill_COVID-19
LockstepFramework_bazhi
转的https://github.com/bazhi/LockStep
Navigation2D
测试2d寻路+Assetbundle
SliciingTerrain
Lightmap动态切换,场景中各物件各自保存自己的Lightmap,地形切割和Lightmap切割
triton2
《西游记OL》的server
Unity3D_AI_2
《Unity3D人工智能编程精粹》这本书到第二章的工程并包含资源。原书配套只有源码没有工程,也没有资源。
UnitySteerExamples_Without_Linq
UnitySteerExamples不带Linq的版本,包含不带Linq的TickedPriorityQueue编译后的dll
GITHUB243884919's Repositories
GITHUB243884919/DynamicLockstepSample_1
一个网络同步实现 详见 http://jjyy.guru/unity3d-lock-step-part-1
GITHUB243884919/SliciingTerrain
Lightmap动态切换,场景中各物件各自保存自己的Lightmap,地形切割和Lightmap切割
GITHUB243884919/LockstepFramework_bazhi
转的https://github.com/bazhi/LockStep
GITHUB243884919/CrossRoad
GITHUB243884919/Kill_COVID-19
GITHUB243884919/Navigation2D
测试2d寻路+Assetbundle
GITHUB243884919/Unity_Logger
Unity的Log接口dll封装。放入unity工程,可设置编译鸿LOG以决定是否开启。开发期间打开该编译宏,打包时关闭,减少日志输出的GC和IO消耗
GITHUB243884919/unity_study2019
unity学习杂项
GITHUB243884919/COCSLG
GITHUB243884919/LightMapping_1
GITHUB243884919/LockstepFramework_-GladFox
转的https://github.com/GladFox/Lockstep-Framework
GITHUB243884919/LockstepFramework_SnpM
转的https://github.com/SnpM/LockstepFramework
GITHUB243884919/MeshBaker_Test_1
MeshBaker测试
GITHUB243884919/MilkyTea
GITHUB243884919/MyFootball
GITHUB243884919/ParkingMaster
GITHUB243884919/Puzzle24
GITHUB243884919/Puzzle24_Admob
GITHUB243884919/QObjPool
GITHUB243884919/Shader_Outline_1
GITHUB243884919/Shader_Study
GITHUB243884919/SpaceShoot
GITHUB243884919/UFrameResourceManagement
UFrame里的资源管理
GITHUB243884919/UITest
GITHUB243884919/Unity_Offical_Water_5.3.4
GITHUB243884919/Unity_StandardAsset_5.3.4f1
GITHUB243884919/Unity_Zoo_09balloon_Pure
GITHUB243884919/UnityLocalNetwork
Base https://github.com/JasonPKaplan/UnityLocalNetwork but without Unity's Network
GITHUB243884919/War
RA项目的测试库
GITHUB243884919/Zoo_SuperMarket_Pure