/TinyDarius

Boss rush from arcade game "DARIUS"

Primary LanguageC++MIT LicenseMIT

TinyDarius

Japanese/日本語

Work in progress. Now only stage A.
It also serves as dogfooding for my libraries (goblib,goblib_m5s).

Due to rights issues, image and sound resource data are not included.
For guidelines on creating your own resources here

Overview

Boss rush from arcade game "DARIUS".
We are not running it on an emulator, but on our own code.
Therefore, the behavior is different from the real thing.
I have nothing but respect for the people and company that created "DARIUS".

Support hardware

M5Stack Basic,Gray

Require

M5Stack Faces + GB Face

How to build

You can build on ArduinoIDE or PlatformIO with Visual Studio Code.
Please refer to the respective Webpage for instructions on how to build each environment.

Require

platform.ini for PlatformIO

Settings

Item Settings
platform espressif32@3.5.0
board m5stack-core-esp32 or m5stack-gray

Build env

env description remarks
master Master build with LovyanGFX No debugging features
master_M5GFX Master build with M5Unified No debugging features
release Release build with LovyanGFX Debugging features available
release_M5GFX Release build with M5Unified Debugging features available

TinyDarius.ino for ArduinoIDE

TinyDarius.ino is empty file. setup() and loop() in ./src/main.cpp.
The build will be equivalent to release in platform.ini.
If you want to change building env,then you need edit platform.txt
Please refer to the env description to set the options.

How to play

Button Description
Select Insert coin
Start Start game if credits exists
Cross Moving my ship
A Shot(Software rapid shot)
  1. Please inert coin.(Push select)
  2. Push start and start game.
  3. Can't move until enemies appear.(Please wait)
  4. Defeat the boss in time. (The boss will escape when the time is up)
  5. Choose next stage by ship position.(Be careful for obstacles)
  6. Game clear when you defeat all boss.

Scheduled for implementation

(Maybe if I have time I will make an effort to do so to the extent possible)

  • Add more boss.
  • Add time bonus on round clear.
  • Add more SFX.
  • Save/load score ranking.
  • Add missile and power up for ship... hmm, May or may not be implemented.

It will be rewritten to be based on the gob_tilemap that is being created.
Please be patient.

Special thanks

@KojiSaito Influenced by his programming for M5Stack, I also bought M5Stack. Thanks to he has shown me the path to M5Stack development.
@Lovyan03 He is making many cool and useful libraries. Thanks to LovaynGFX I was able to create a game for M5Stack.

Thanks also to the other people who gave me all kinds of advice during the development.

Have a happy coding :)