GP2P/FarmSimulator-RL
Agent-Based Simulation powered by Reinforcement Learning in Unreal Engine, based on my management game template
Issues
- 0
Move BP_gate RL logic to BP_room
#45 opened - 0
Map (level) Refactor
#44 opened - 2
- 2
Randomly place fuel within rooms
#42 opened - 1
- 0
Debug Mode
#40 opened - 0
- 1
Grid-based movement for Random Movement
#38 opened - 0
Agent Chosen
#37 opened - 0
Agent Drop Fuel
#36 opened - 0
Agent Self Destruct
#35 opened - 0
Agent Death
#34 opened - 1
Agent keep track of fuel
#33 opened - 2
- 0
- 1
- 2
Simple random movement
#29 opened - 0
Agent Logic
#28 opened - 0
Agent System
#27 opened - 1
- 0
Make Grids size configurable
#25 opened - 1
Grid System
#24 opened - 0
Gate Teleportation option
#23 opened - 1
Gate Free-will option
#22 opened - 1
- 2
- 2
- 1
Make rooms configurable
#18 opened - 1
Generate Walls to Make Rooms
#17 opened - 0
Room and Gate System
#16 opened - 1
Runtime Fuel Creation
#15 opened - 3
Fuel Destruction
#14 opened - 1
Growing Fuel [optional]
#13 opened - 2
Random Fuel Distribution
#12 opened - 1
Manual Fuel Placement
#11 opened - 1
Configurable Fuel Amount
#10 opened - 0
Fuel System
#9 opened - 2
Configure PM page
#7 opened - 1
Art asset sharing
#6 opened - 0
Install RL plugins to codebase
#5 opened - 0
- 0
Codebase Setup
#3 opened - 1
Project Setup
#2 opened - 0
UE Setup
#1 opened