GPUOpen-LibrariesAndSDKs/RadeonProRenderSDK

Displacement map visualization gets clipped within the bounds of some geometries

synthetica3d opened this issue · 5 comments

displ_bug

In this image, you can see a displacement map on a plane. The displacement in this case gets clipped within the boundaries of the plane geometry. I have seen more similar clipping artefacts with other geometries as well.

Forgot to mention, engine is NorthStar

Can you attach some way to repro this?

trace.zip

I have attached a trace. Thank you for looking into this.

Technically, I believe the engine is still using the original bounding box of the mesh to perform clipping and culling. The bounding box should be expanded accordingly to the displacement.

screenshot_0152

The problem has been fixed. Good job!