GRGSIBERIA's Stars
microsoft/vscode
Visual Studio Code
James-Yu/LaTeX-Workshop
Boost LaTeX typesetting efficiency with preview, compile, autocomplete, colorize, and more.
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
ipkn/crow
Crow is very fast and easy to use C++ micro web framework (inspired by Python Flask)
leethomason/tinyxml2
TinyXML2 is a simple, small, efficient, C++ XML parser that can be easily integrated into other programs.
unity3d-jp/MeshSync
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
thestk/rtaudio
A set of C++ classes that provide a common API for realtime audio input/output across Linux (native ALSA, JACK, PulseAudio and OSS), Macintosh OS X (CoreAudio and JACK), and Windows (DirectSound, ASIO, and WASAPI) operating systems.
greymd/ojichat
おじさんがLINEやメールで送ってきそうな文を生成する
AsPJT/DungeonTemplateLibrary
🌏: Dungeon free resources (terrain & roguelike generation)
Siv3D/OpenSiv3D
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
egison/egison
The Egison Programming Language
mmd-for-unity-proj/mmd-for-unity
MikuMikuDance for Unity
vmagnin/gtk-fortran
A GTK / Fortran binding. The documentation is in the Wiki tab.
suzukiplan/mgp-fc
ファミコンで始める ~ 6502マシン語ゲームプログラミング
takezoe/stepcounter
autch/aquaplus_gpl
AQUAPLUSがGPLとして公開した4作品のソースコード。送付CD-R内のファイルをそのままミラー。
ousttrue/pymeshio
3d model reader/writer for python
kylebgorman/swipe
A pitch tracker using Camacho's SWIPE' algorithm, written in C
kanryu/pmx
pmx - a pure JavaScript Parser for PMX Format(MMD)
mzyy94/Slidoon
SplatoonっぽいKeynote theme
r7kamura/mmd.js
A project to work MMD in a web browser with client-side JavaScript.
sachaarbonel/wav.dart
A wav decoding library in pure Dart.
GRGSIBERIA/mmd-transporter
This is MMD files importer/exporter plugin on Maya Python Plugin.
sugi-cho/First-Compute-Shader
ComputeShaderの入門
devarslanahmed/Software-Project-Estimator
Software Project Estimator helps in the estimation of size, effort, cost and development time of a project at different phases of design and implementation, that too, beforehand. The estimation will be done using three techniques; COCOMO I, COCOMO II and SLIM. All three of these accommodate different design process models. The motivation behind the project was to provide a single platform to the users for effective software estimation purposes. The website is a combination of three different estimation techniques; COCOMO1, COCOMO2 and SLIM that would estimate the size, effort, cost and development time beforehand. This will result in timely project submissions, quality work, adequate resources, and there would be less chances of project failure. Incremental methodology is used because of a number of reasons. A working software is obtained quickly and early during the software lifecycle. Risk management becomes easier because erroneous parts of the software are identified at each iteration. Smaller iterations enable easy testing and debugging and flexibility of the model provides low cost if scope and requirements are to be changed. Coming to the object-oriented approach, it us used because of its useful aspects like code reusability, flexibility, reliability.
JokerMartini/KulerIslands
Batch generates UVMap png images for OBJ files exported from 3D applications. There are various export options.
GRGSIBERIA/TinyCL
OpenCL Tiny Wrapper
markheath/naudio-asio-patchbay
Sample low-level ASIO and NAudio routing app
GRGSIBERIA/TinyASIO
ASIO SDKのラッパーライブラリ
NoiseCrimeForks/Unity3D-Shader
Adds Syntax Highlighting for Unity3D .shader files to Sublime Text