Pinned Repositories
cn.unity.hairfx.core
Unity HairFX is a strands based hair system (TressFX based Framework)
EnterprisePBRShadingModel
FernRP
FernRP is a pipeline extension based on URP that implements more rendering effects
genshin_auto_fish
基于深度强化学习的原神自动钓鱼AI
genshin_autoplay_domain
原神全自动刷秘境AI
Global-Illumination
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)
Lux-Renderer
LuxRenderer is a rendering system that is capable of rendering high quality images, which rival that of pbrt. This is a project that use no dependent library and only pure c++, and also took so damn looong to finish since everything have to be written from the scratch, and everything have to be self-study. This Project is the pinnacle of years of strenuous struggle and fierce fighting. The project was named after Lux, my favorite girl from League Of Legends, my others favorite are Caitlyn and Syndra, you can find theirs images at honorable position in rendered images, its years since I met them. Here are the List Of Features That Lux can offers you: Unidrectional Path Tracing with NEE. SAH BVH. Render models with 10M+ triangles. Normal mapping and convert bump map to normal map. ALpha Texture. Enviroment Mapping. SSE Ray-Box Intersection (optional). Lambert, Mirror. Glass of different kinds. Microfacet model. ThinDielectric, ThinSheet, ClearCoat. Adaptive Sampling. Openmp parallel. And Many More...
LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
perf-doctor
性能医生, a mobile game profiler.
pkg-doctor
包体医生,Unity 及 Unreal 游戏包体优化工具
GUOSUYZY's Repositories
GUOSUYZY/cn.unity.hairfx.core
Unity HairFX is a strands based hair system (TressFX based Framework)
GUOSUYZY/EnterprisePBRShadingModel
GUOSUYZY/FernRP
FernRP is a pipeline extension based on URP that implements more rendering effects
GUOSUYZY/genshin_auto_fish
基于深度强化学习的原神自动钓鱼AI
GUOSUYZY/genshin_autoplay_domain
原神全自动刷秘境AI
GUOSUYZY/Global-Illumination
在原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)
GUOSUYZY/Lux-Renderer
LuxRenderer is a rendering system that is capable of rendering high quality images, which rival that of pbrt. This is a project that use no dependent library and only pure c++, and also took so damn looong to finish since everything have to be written from the scratch, and everything have to be self-study. This Project is the pinnacle of years of strenuous struggle and fierce fighting. The project was named after Lux, my favorite girl from League Of Legends, my others favorite are Caitlyn and Syndra, you can find theirs images at honorable position in rendered images, its years since I met them. Here are the List Of Features That Lux can offers you: Unidrectional Path Tracing with NEE. SAH BVH. Render models with 10M+ triangles. Normal mapping and convert bump map to normal map. ALpha Texture. Enviroment Mapping. SSE Ray-Box Intersection (optional). Lambert, Mirror. Glass of different kinds. Microfacet model. ThinDielectric, ThinSheet, ClearCoat. Adaptive Sampling. Openmp parallel. And Many More...
GUOSUYZY/LWGUI
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
GUOSUYZY/perf-doctor
性能医生, a mobile game profiler.
GUOSUYZY/pkg-doctor
包体医生,Unity 及 Unreal 游戏包体优化工具
GUOSUYZY/ShaderBuiltinToURP
针对unity Builtin和URP对照参考
GUOSUYZY/ShaderReference
针对Unity的Shader参考大全
GUOSUYZY/TAA_Unity_URP
Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline
GUOSUYZY/UnityDecompiled
An unofficial repo of decompiled Unity dll files
GUOSUYZY/UnityEffects
A collection of video game effects recreated in Unity.
GUOSUYZY/SMSBombing
短信轰炸
GUOSUYZY/TaTa
Shaders,Demos,and so on
GUOSUYZY/Unity-Basic-Shader
Unity Basic Shader
GUOSUYZY/unity-raytracing
Raytracing by compute shader in unity
GUOSUYZY/Unity_PBR
A series of real-time rendering algorithms implementation based on Unity URP pipeline