GValiente's Stars
HailToDodongo/tiny3d
N64 3D ucode for libdragon
DragonMinded/libdragon
Open source library for N64 development.
chrislewisdev/gba-pseudo-3d
Pseudo-3d graphics demo for GBA.
origamiscienceguy/FurnITure_example
Example program playing a single song
origamiscienceguy/FurnITure_Audio_Engine
Furnace Tracker and Impulse Tracker audio driver and library for the GameBoy Advance
afska/beat-beast
🦄 A rhythm-based shooting game for GBA Jam 2024.
philipperemy/easy-encryption
A very simple C++ module to encrypt/decrypt strings based on B64 and Vigenere ciper.
RyandracusCodesGames/libagmv
An open-source full-motion video codec optimized for real-time playback on low-end graphical devices.
Fralacticus/gba-wav-to-s3m-converter
Pour la GBA, convertit un fichier .wav ou fusionne des .wav segmentés en un unique .s3m \ For the GBA, converts a .wav file or merges segmented .wav files into a single .s3m
SourMesen/Mesen2
Multi-system emulator (NES, SNES, GB, GBA, PCE, SMS/GG) for Windows, Linux and macOS
Lorenzooone/Pokemon-Gen3-to-Gen-X
GBA Homebrew for trading Pokémon between Gen 3 and Gen 1/2, as well as editing Clock Settings.
gbadev-org/libtonc
Fork of libtonc by Jasper Vijn (cearn)
h4570/tyra
Game engine for PlayStation 2™
afska/gba-flashcartio
📖 A Game Boy Advance (GBA) C library to access the flashcart's SD card.
alekmaul/pvsneslib
PVSnesLib : A small, open and free development kit for the Nintendo SNES
interdpth/KiNoMet
Reimplementation of Meteo
libretro/gpsp
gpSP for libretro.
Clownacy/accurate-kosinski
Kosinski compressor that aims to produce identical output to Sega's original.
WonderfulToolchain/target-gba-syslibs
GBA target system libraries
asiekierka/wasm4-aot
Ahead-of-time compiled WASM-4 runtime
stuij/gba-llvm-devkit
Game Boy Advance toolchain based on LLVM
gbadev-org/microjam23
GBA Microjam '23
copyrat90/gbadev-ja-test
Fork to add `vgm2gba.py`, see branch `vgm2gba-py`
akkera102/gbadev-ja-test
gbadev-jp Wiki test.
ZFTurbo/Weighted-Boxes-Fusion
Set of methods to ensemble boxes from different object detection models, including implementation of "Weighted boxes fusion (WBF)" method.
gbadev-org/tonc
GBA Programming Tutorial (Community Edition)
velipso/whisky
A collection of stateless random number generators in C
viciious/yatssd
Yet Another Tilemap and Super Scaler Demo for the Sega 32X
gbadev-org/libtonc-examples
libtonc examples
deadcast2/UltraEd
A WIP level editor/game engine for the Nintendo 64.