A small tool for randomly generating landmasses, from islands to continents.
This is merely meant to be an inspiration for parts of a fictional map, not a drop-in replacement.
- Refactor Terrain to be more consistent
- Finish the terrain generation strategy
- Remove mutators from Terrain
- Add a new generation strategy (only longest edge is broken up)
- Set initial triangle randomly
- Finish CircleBasedTriangleStrategy (needs to set relative to center, and scale appropriately)
- Find a way to tell that strategy that window was resized (without window having to know the strategy)
- Add an exponential version of NSplits
- Helpful labels for non-me users
- Mouse drag to move the terrain around
- Mouse scroll to zoom in and out
- Add a window icon