GabrielJadderson
Game developer specializing in the areas of game development, computer graphics, real-time rendering, and digital art.
Denmark
Pinned Repositories
2D-Breakout
2d-breakout (in-development)
4coder_mods_and_configs
ASM
Cosmopolitan-Redbean-Nextjs
Cosmopolitan Redbean + Nextjs
CrystalFlask-Engine
Crystal Flask Game Engine
Falcon-Compiler
Compiler bachelor project
K-MEANS-Java
K-MEANS
Nightplanet-Game
A Dungeon crawler game written in java with libgdx
RayTracing
Raytracing Engine written for SDU's first year project with 4 other team mates.
RaytracingEngine
A simple raytracer. The engine uses DirectX instead of OpenGL
GabrielJadderson's Repositories
GabrielJadderson/Cosmopolitan-Redbean-Nextjs
Cosmopolitan Redbean + Nextjs
GabrielJadderson/Falcon-Compiler
Compiler bachelor project
GabrielJadderson/RaytracingEngine
A simple raytracer. The engine uses DirectX instead of OpenGL
GabrielJadderson/2D-Breakout
2d-breakout (in-development)
GabrielJadderson/4coder_mods_and_configs
GabrielJadderson/ASM
GabrielJadderson/CrystalFlask-Engine
Crystal Flask Game Engine
GabrielJadderson/DNA-PROJECT
GabrielJadderson/Flappy-Bird-clone
FlappyBird clone in Java, written entirely in swing :)
GabrielJadderson/Game-Network-Protocol
A network protocol to allow for a secure, fast, cross-platform, communication between game and game server. The model is based on a peers-to-master.
GabrielJadderson/GPP
Gabriel Patrick Protocol, Uni Project to implement ALL the network layers, from the Application Layer to the Link layer. (Some code was handed to us)
GabrielJadderson/Imp
The Imp compiler
GabrielJadderson/Java-Priority-Queue-and-Huffman-encoding
University Project, making a priority queue and implementing a huffman encoder/decoder to mainly compress .txt files, WORKS WITH ALL OTHER FILES TOO :)
GabrielJadderson/KalahaProject
A Kalaha game implementation written in haskell.
GabrielJadderson/Nightplanet-Game
A Dungeon crawler game written in java with libgdx
GabrielJadderson/OSProject
OS project where we had to write a kernel module, based on the FUSE file-system
GabrielJadderson/RayTracing
Raytracing Engine written for SDU's first year project with 4 other team mates.
GabrielJadderson/Sudoku-Solver
A recursive Sudoku solver with very basic concurrency and a GUI.
GabrielJadderson/SuperFastInterProcessCommunication
GabrielJadderson/TFT-4pi
TFT-4pi is a wrapper library that enables communication with TFT-screens especially ST7735. TFT-4pi uses wiringpi and the wiringpiSPI for communications. This enables you to hook the ST7735 to a raspberry pi and draw images :D
GabrielJadderson/4coder
The final version of the official 4coder codebase. (See Also: https://github.com/Dion-Systems/4coder-non-source)
GabrielJadderson/blandwidth
A compact memory bandwidth tester for x64 CPUs
GabrielJadderson/GabrielJadderson
GabrielJadderson/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
GabrielJadderson/llama2.c
Inference Llama 2 in one file of pure C
GabrielJadderson/Shaders_Clouds1
GabrielJadderson/shap-e
Generate 3D objects conditioned on text or images
GabrielJadderson/SimplePyTorch
UE4 Plugin to execute trained PyTorch modules
GabrielJadderson/tinygltf
Header only C++11 tiny glTF 2.0 library
GabrielJadderson/VMT-Hooking