pirate_island_game.mp4
And thanks for all the fish!
This project is a very small 2D game. Its purpose is to make you work with textures, sprites, and some other very basic gameplay elements. I titled my project: Pirate Island.
Create a basic computer graphics project. Use the school graphical library: the MiniLibX! This library was developed internally and includes basic necessary tools to open a window, create images and deal with keyboard and mouse events.
Construction of a Makefile to compile all libraries and files made in the project.
The mandatory part is divided into 3 parts:
1 - Game
- The player’s goal is to collect every collectible present on the map, then escape chosing the shortest possible route.
- The W, A, S, and D keys must be used to move the main character.
- The player should be able to move in these 4 directions: up, down, left, right.
- The player should not be able to move into walls.
- At every move, the current number of movements must be displayed in the shell.
2 - Graphic management
- Your program has to display the image in a window.
- Pressing ESC must close the window and quit the program in a clean way.
- Use of the images of the MiniLibX
3 - Map
- The map has to be constructed with 3 components: walls, collectibles, and free space.
- The map can be composed of only these 5 characters: 0 for an empty space, 1 for a wall, C for a collectible, E for a map exit, P for the player’s starting position
- Map validations
- The map must contain 1 exit, at least 1 collectible, and 1 starting position to be valid.
- You have to check if there is a valid path on the map using the flood fill algorithm.
- The map must be rectangular.
- The map must be closed/surrounded by walls. If it’s not, the program must return an error.
The entire project cannot under any circumstances have memory leaks. I used some projects that I had already done, which were get next line and libft that I used as an aid.
NOTE - In the CMakeLists.txt file in the MLX42 directory, change the MLX version to 3.16.0 on line eight before compiling the project.
There was only an increase in functionality
- The character cannot touch the enemy, in this case the snake, otherwise he will die.
- The character's step counter is in the game window itself.
Compile using the Makefile. Use the name of the executable and as a second argument the full path of the file where the maps are located.