GaijinEntertainment/DagorEngine
Dagor Engine and Tools source code from Gaijin Games KFT
C++NOASSERTION
Issues
- 1
[Feature Request] Make tools like DaEditorX available for build_all.py while targeting windows arm64
#156 opened by CodeLikeCXK - 1
In TestGI, how is it rendering the cubes?
#157 opened by cgordon2 - 2
[AssetViewer] [Feature Request] Search box or ordering of DM modules in collision models
#155 opened by gszabi99 - 30
- 3
Система сборки
#153 opened by serfcity - 3
Будет ли принят патч для поддержки FreeBSD?
#151 opened by serfcity - 6
ShaderCompiler2 building failed for windows arm64
#152 opened by CodeLikeCXK - 2
Сборка Legacy шейдеров
#149 opened by serfcity - 1
Можно ли получить 3D звук без FMOD?
#150 opened by serfcity - 0
Any updates?
#148 opened by marcikaa78 - 1
Does Cubic Odyssey use dagor?
#122 opened by marcikaa78 - 2
How can I create a new map?
#130 opened by marcikaa78 - 1
What is dagCSG?
#135 opened by marcikaa78 - 1
- 1
[dag4blend] Animation Exporting
#146 opened by LegionInstaller - 1
Increasing maximum RI count
#145 opened by VeresBalazsLaszlo - 0
- 2
Development Status?
#132 opened by JailbreakPapa - 6
What is the workflow?
#141 opened by marcikaa78 - 0
build_all.py seems not working with arch:arm64
#143 opened by CodeLikeCXK - 4
Addon dag4blend does not work in linux
#139 opened by mirthost-ue - 2
please gimme a free tank
#142 opened by 5XGhost143 - 3
Crash on AMD GPU
#138 opened by VeresBalazsLaszlo - 5
Collision for splines?
#140 opened by VeresBalazsLaszlo - 8
- 3
Link to Dagor 2 3ds Max Tools (GaijinTools)
#108 opened by VeresBalazsLaszlo - 3
DXP Cache tool?
#134 opened by IsurusOxyrinchus - 2
Is it possible to enable mobile render pipeline on PC for Vulkan or Directx as a low-spec renderer?
#131 opened by CodeLikeCXK - 3
DargBox is not compiling for windows arm64 due to lack of win-arm64 files for OpenVR
#133 opened by CodeLikeCXK - 4
- 1
Floating point error - blend4dag
#128 opened by TunderTunder - 0
How to make a new project?
#127 opened by cgbosss - 0
Typical mistakes, examples, that can lead to navmesh generation failure?
#126 opened by VeresBalazsLaszlo - 2
Exported models corrupted. floating point error.
#125 opened by TunderTunder - 0
rotationAnimScale, launchAnimVar и hatchAnimVar
#124 opened by TunderTunder - 0
Painting biome texture (_det_tex_b) files
#123 opened by VeresBalazsLaszlo - 0
Visual Scripting solution
#121 opened by kryoqa - 3
BLK not found
#118 opened by davi23code - 0
CSG/Blockout Tools for daEditor?
#120 opened by JailbreakPapa - 0
If I want to add a new custom shading model with custom lighting like cel-shading: Which part should I put it in? As a new shading or a new SSS_PROFILE?
#119 opened by CodeLikeCXK - 6
Scripting/Game Logic With Native C++
#114 opened by JailbreakPapa - 2
Spline to extrude heightmap
#117 opened by VeresBalazsLaszlo - 1
World space UI with animation effect through rendertarget: Do I need to modify engine to achieve that?
#116 opened by CodeLikeCXK - 5
Shader Compilation Error - FFTWater
#115 opened by JailbreakPapa - 10
How does math/intrinsics libraries work in Dagor? If a want to port a SSE2NEON library into it to allow more arm64 support, which files should I look into?
#113 opened by CodeLikeCXK - 2
Launching DngSceneViewer in VR mode
#112 opened by VeresBalazsLaszlo - 3
- 2
Missing shaders from tools.shaderdumps?
#110 opened by VeresBalazsLaszlo - 10
Error after latest version compilation for testGI and DngSceneViewer sample
#109 opened by CodeLikeCXK - 2
Как сделать освещение объекта статичным?
#107 opened by TunderTunder