Asset Thumbnail Cache
Galaco opened this issue · 0 comments
Galaco commented
Loading all materials and models fully on every engine load, or even directory open will be very unperformant.
Write a thumbnail cache mechanism to store thumbnail image in the assetviewer.
Requirements:
- Cache should be 1 file at most per directory
- Minimal GPU resource usage - texture atlas based?
- Cache should be invalidatable/rebuildable
- Design a cache format
- Implement cache read
- Implement cache write
- Load single thumbnail from cache