bsp
There are 406 repositories under bsp topic.
LogicalError/realtime-CSG-for-unity
Realtime-CSG, CSG level editor for Unity
agherzan/meta-raspberrypi
Yocto/OE BSP layer for the Raspberry Pi boards
RadicalCSG/Chisel.Prototype
Work in progress prototype for the Chisel Level Editor, for Unity
adrianschlatter/threadlib
thread library for OpenSCAD
rxrbln/t2sde
T2 SDE Linux
DaemonEngine/Daemon
The Dæmon game engine. With some bits of ioq3 and XreaL.
sbuggay/bspview
Explore Quake/GoldSrc maps in your browser.
JetBrains/bazel-bsp
An implementation of the Build Server Protocol for Bazel
ReactiioN1337/valve-bsp-parser
Valve BSP-file parser, written in modern C++
superna9999/meta-meson
Upstream Linux Amlogic Meson Yocto/OpenEmbedded Layer
snake-biscuits/bsp_tool
Python library for analysing .bsp files
kondrak/quake_bsp_vulkan
Quake BSP renderer written in C++ and Vulkan
DeadZoneLuna/uSource
uSource is a plugin for importing MDL / BSP / VMT / VTF and etc... resources to Unity!
jordansavant/doomengine.python
2.5D Doom engine explorations in Python
LogicAndTrick/sledge-formats
C# parsers and formats for Half-Life 1 and related engines.
MaximumADHD/Source2Roblox
A toolset that can 100% automatically port Source Engine levels into clumps of Roblox assets and models.
Joshua-Riek/linux-rockchip
Ubuntu Rockchip Kernel Source
SomaZ/Blender_BSP_Importer
This is an id tech 3 bsp importer for blender. It can import entites and tries to convert quake 3 shaders to eevee ones.
sifive/meta-sifive
SiFive OpenEmbedded / Yocto BSP Layer
Galaco/kero
Kero is a Source Engine game engine client implementation written in Go.
fzwoch/bsp2obj
convert Quake BSP maps to Wavefront OBJ models
Galaco/Lambda
A custom Source Engine level editor written in Go
Galaco/bsp
Go package for parsing Valve's Source Engine .bsp (Binary Space Partition) map files
kondrak/quake_bsp_viewer_vr
OpenGL Quake BSP viewer with Oculus Rift support
sipeed/axpi_bsp_sdk
linux bsp app & sample for axpi (ax620a)
ehaliewicz/BSPView
A graphics engine for the Sega Genesis
alexkid77/3dEngineOpenGL
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
codesuki/bsp-renderer
Quake III map and model renderer
maquefel/licheerv-boot-build
Wrapper to Sipeed LicheeRV Nezha CM C906 boot0, opensbi, u-boot, kernel with tiny initramfs
PolyhedronStudio/Polyhedron-Engine
Heavily modified engine fork of Nvidia's Q2RTX. https://discord.gg/6Qc6wfmFMR
AAEONAEU-SW/meta-up-board
Yocto BSP meta layer for the UP Board
rohvani/CSGOBot
External Counter Strike: Global Offense aimbot written in C#. This aimbot is unique in that it simulates mouse movement instead of modifying the current camera angles in memory. This project is full of messy code because it was used as an experimental project, thus I never got around to cleaning it up.
IARSystems/iar-risc-v-gd32v-eval
Example projects for the IAR RISC-V GD32V Evaluation board in IAR Embedded Workbench for RISC-V
STMicroelectronics/stm32-ov5640
Provides the ov5640 driver, part of the STM32Cube BSP Component for all STM32xx series.
616b2f/bsp.nvim
Build Server Protocol (BSP) client for Neovim
FedericaPaoli1/stm32-speech-recognition-and-traduction
stm32-speech-recognition-and-traduction is a project developed for the Advances in Operating Systems exam at the University of Milan (academic year 2020-2021). It implements a speech recognition and speech-to-text translation system using a pre-trained machine learning model running on the stm32f407vg microcontroller.