Fixed this version for highres_tex , you can get all highres using my assets downloader (https://github.com/Galaxy1036/Sc-Assets-Downloader) Just rename *highres_tex.png to *_tex.png
An effort to reverse-engineer .sc sprite maps.
Usage:
python sc_decode.py [-d] [-s]
-d: dumps the raw data (split in blocks) to a text file.
-s: dumps all the sprites mapped in to PNG files.
the output is saved in folders named _out
(structured data dump coming soon)
Input must be a file extracted with QuickBMS from the .sc files.
Known bugs:
- some red/blue sprite components (Canon) are pasted slightly misaligned
- some composite sprites (Barbarian's sword, Dark Prince's shield, Baby Dragon's tongue, etc) are pasted VERY misaligned
Want to help? Check our wiki!