------------------------------------------------------------------------------- - Alembic - - Copyright 2009-2015 Sony Pictures Imageworks, Inc. and - Industrial Light and Magic, a division of Lucasfilm Entertainment Company Ltd. ------------------------------------------------------------------------------- Installation instructions for Alembic 0) Before Alembic can be built, you will need to satisfy its external dependencies: Required: A unix-like OS (Linux, Mac OS X); Windows support is experimental CMake (2.8.0) www.cmake.org Boost (1.44) www.boost.org ilmbase (1.0.3) www.openexr.com zlib Optional: HDF5 (1.8.9) www.hdfgroup.org/HDF5 pyilmbase (1.0.0) # to build the python bindings Arnold (3.0) Pixar PRMan (15.x) Autodesk Maya (2012) OpenEXR (1.7.1) www.openexr.com OpenGL www.opengl.org # to build AbcOpenGL Sphinx (1.1.3) # to build the python documentation Note that the versions given parenthetically above are minimum-tested versions. You may have good luck with later or earlier versions, but this is what we've been building Alembic against. They may be installed in their default system locations (typically somewhere under /usr/local), or some other centralized directory at your discretion; it's best not to install your dependencies under the Alembic source root. Look in your Alembic source root's "doc" directory for help with building Boost and HDF5; see next step for details. Mostly, those packages' libraries just need a little encouragement to build static archives and with -fPIC. 1) Clone the Alembic repo source into your desired source root: $ git clone https://github.com/alembic/alembic [<source root>] This will create your source root directory that contains the Alembic source code. 2) Run the cmake command. You can either run this in your source root, or create a separate build root and pass the source root to cmake: $ cd <source root> $ cmake <source root> [OPTIONS] 3) Run the make command. Kind of a no-brainer, really. You can safely run make with the '-j' flag, for doing multi-process builds. In general, you can profitably run as many "make" processes as you have CPUs, so for a dual-proc machine, $ make -j2 will build it as quickly as possible. Once the Alembic project has been built, you can optionally run: $ make test or, $ make install each of which does what you'd expect. Running $ make help will give you a list of possible targets. If you want to make a debug build, run ccmake or cmake-gui (depending on what you installed when you installed cmake), and change the build type to "Debug". 4) To build the API documentation via Doxygen: $ doxygen Doxyfile This will generate html documentation in the doc/html folder. If you get stuck, contact us on the alembic-discussion mailing list. You can view the mailing list archives and join the mailing list via http://groups.google.com/group/alembic-discussion
GameFusion/alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
C++NOASSERTION