/FIFA-Ultimate-Team-Toolkit

FIFA Ultimate Team Toolkit

Primary LanguageC#MIT LicenseMIT

FIFA Ultimate Team Toolkit

Join the chat at https://gitter.im/trydis/FIFA-Ultimate-Team-Toolkit

Supported platforms

  • .NET 4.5
  • Windows 8.x
  • Windows Phone 8.1
  • Xamarin.Android
  • Xamarin.iOS

Build status

Build status

NuGet package

Install-Package UltimateTeam.Toolkit

Sample usage

Initialization
Login
Player search
Place bid
Trade status
Item data
Player image
Club image
Nation image
Credits
List auction
Get trade pile
Watch list
Purchased items
Development search
Training search
Send to trade pile
Quick sell
Remove from watch list
Remove from trade pile
Get pile sizes
Relist Tradepile
Get players from club
Get squads from club
Get squad details
Get definitions
Get price ranges
Get & Solve Captcha
Remove sold items from trade pile
Open a pack

Initialization

var client = new FutClient();

Login

var loginDetails = new LoginDetails("e-mail", "password", "secret answer", Platform.Ps4 /* or any of the other platforms */, AppVersion.WebApp /* or AppVersion.CompanionApp */);
ITwoFactorCodeProvider provider = // initialize an implementation of this interface
var loginResponse = await client.LoginAsync(loginDetails, provider);

Player search

All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.

var searchParameters = new PlayerSearchParameters
{
    Page = 1,
    Level = Level.Gold,
    ChemistryStyle = ChemistryStyle.Sniper,
    League = League.BarclaysPremierLeague,
    Nation = Nation.Norway,
    Position = Position.Striker,
    Team = Team.ManchesterUnited
};

var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
	// Handle auction data
}

Place bid

Passing the amount explicitly:

var auctionResponse = await client.PlaceBidAsync(auctionInfo, 150);

Place the next valid bid amount:

var auctionResponse = await client.PlaceBidAsync(auctionInfo);

Trade status

Retrieves the trade status of the auctions of interest.

var auctionResponse = await client.GetTradeStatusAsync(
    Auctions // Contains the auctions we're currently watching
    .Where(x => x.AuctionInfo.Expires != -1) // Not expired
    .Select(x => x.AuctionInfo.TradeId));

foreach (var auctionInfo in auctionResponse.AuctionInfo)
{
	// Handle the updated auction data
}

Item data

Contains info such as name, ratings etc.

var item = await client.GetItemAsync(auctionInfo);

Player image

  • Format: PNG
  • Dimensions: 100 x 100 pixels
var imageBytes = await client.GetPlayerImageAsync(auctionInfo);

Club image

  • Format: PNG
  • Dimensions: 256 x 256 pixels
var imageBytes = await client.GetClubImageAsync(auctionInfo);

Nation image

  • Format: PNG
  • Dimensions: 71 x 45 pixels
var imageBytes = await client.GetNationImageAsync(auctionInfo);

Credits

Amount of coins and unopened packs.

var creditsResponse = await client.GetCreditsAsync();

List auction

Lists an auction from a trade pile item.

// Duration = one hour, starting bid = 150 and no buy now price
var auctionDetails = new AuctionDetails(auctionInfo.ItemData.Id);
// Duration = three hours, starting bid = 200 and buy now price = 1000
var auctionDetails = new AuctionDetails(auctionInfo.ItemData.Id, AuctionDuration.ThreeHours, 200, 1000);
var listAuctionResponse = await client.ListAuctionAsync(auctionDetails);

Get trade pile

Gets the items in the trade pile.

var tradePileResponse = await client.GetTradePileAsync();

Watch list

Retrieves the the watch list.

var watchlistResponse = await client.GetWatchlistAsync();

Purchased items

Items that have been bought or received in gift packs.

var purchasedItemsResponse = await client.GetPurchasedItemsAsync();

Development search

All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.

var searchParameters = new DevelopmentSearchParameters
{
    Page = 1,
    Level = Level.Gold,
    DevelopmentType = DevelopmentType.Healing,
};

var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
    // Handle auction data
}

Training search

All the search parameters are optional. If none are specified, you will get the 1st page of results with no filters applied.

 var searchParameters = new TrainingSearchParameters
{
    Page = 1,
    Level = Level.Gold,
    TrainingType = TrainingType.ChemistryStyles,
};

var searchResponse = await client.SearchAsync(searchParameters);
foreach (var auctionInfo in searchResponse.AuctionInfo)
{
    // Handle auction data
}

Send to trade pile

Sends an item to the trade pile (transfer market)

var sendToTradePileResponse = await client.SendItemToTradePileAsync(itemData);

Quick sell

Quick sell an item at discard value.

var quickSellResponse = await client.QuickSellItemAsync(ItemData.Id);

Remove from watch list

Removes an auction from the watch list.

await client.RemoveFromWatchlistAsync(auctionInfo);

Remove from trade pile

Removes an auction from the trade pile.

await client.RemoveFromTradePileAsync(auctionInfo);

Get pile sizes

Gets the trade pile and watch list sizes.

var pileSizeResponse = await client.GetPileSizeAsync();

Relist Tradepile

Re-listing all tradepile items listed before.

await client.ReListAsync();

Get players from club

Gets the players from your 'My Club' section. Note, this will be expanded to include staff and club items.

var clubItems = await client.GetClubItemsAsync();
foreach (var itemData in clubItems.ItemData)
{
    // deal with players
}

Get squads from club

Gets the squads in your club. Note - many of the fields, such as players etc are not populated here and are in the squad details below.

var squadListResponse = await client.GetSquadListAsync();
foreach (var squad in squadListResponse.squad)
{
	string name = squad.squadName;
	// etc.
}

Get squad details

var squadDetailsResponse = await client.GetSquadDetailsAsync(squad.id);
foreach (var squadPlayer in squadDetailsResponse.players)
{
	var itemData = squadPlayer.itemData;
	//read properties of players etc.  
	//Positions seem to be set by index number and depend on formation
}

Get definitions

Gets all player cards (Standard, IF, SIF, TOTW,...) based on their Asset ID

var playerDefinitions = await client.GetDefinitionsAsync(/* AssetId */);

foreach (ItemData itemData in playerDefinitions.ItemData)
{
    var definitionId = itemData.ResourceId;
    // Contains the Definition ID for i.e. a TOTW card, which you can use to search for this specific card
}

Get price ranges

Gets the EA price range - You can only use this method right after you get tradepile / watchlist!

var priceRanges = await client.GetPriceRangesAsync(/* List of ItemIds */);

foreach (PriceRange priceRange in priceRanges)
{
    priceRange.MaxPrice = // Maximum BIN
    priceRange.MinPrice = // Minimum Starting BID
}

Get & Solve Captcha

Get Captcha as Base64 encoded image

CaptchaResponse captchaImg = await futClient.GetCaptchaAsync();

Solve Captcha

var CaptchaValidate = await futClient.ValidateCaptchaAsync(/* answer */);

Remove sold items from trade pile

Removes all sold items from the trade pile.

await client.RemoveSoldItemsFromTradePileAsync();

Open a pack

Get all available Packs

var storeResponse = await futClient.GetPackDetailsAsync();

Buy pack

// Identify the pack id
uint packId = 0;

foreach (var packDetail in storeResponse.Purchase)
{
    if (packDetail.Coins == 7500)
    {
        packId = packDetail.Id;
    }
}

// Buy Pack
var buyPackResponse = await futClient.BuyPackAsync(new PackDetails(packId));