GameNetworking/NetworkSynchronizer
Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
C++MIT
Stargazers
- akien-mga@godotengine, @W4Games
- aroncdsBrasil
- bfelbo@dusk-gg
- BHX2Morgantown, WV
- bitmammothDaEarf
- celioreyes@Flyclops
- ClonkexNorthern NSW, Australia
- CodeDoctorDEDeveloping projects in @LinwoodDev
- DaelonSuzuka
- danilopolani@WeRoad
- DvergarCHILI publish
- jeffgamedevJeffGameDev
- joaopedrosgsWildlife Studios
- laws65Australia
- leha-games
- LovelinMangang~/
- Ma11ockCorvallis & Hillsboro, Oregon
- malhotraprateek
- MalkverbenaRio de Janeiro
- marcelosq
- nerdp
- nuggs
- pahdoRobinhood
- PL3B3
- RelintaiELTE SEK
- Repertixmain branch
- Salvakiya
- Schroedi
- Seubmarine
- steel97STEEL-TEAM
- StructedStructed.me
- SummonSteveChina
- T4nkUwU
- teranders
- theromisSan Jose, CA
- Zireael07