GameTechDev/DX12-Multi-Adapter
DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering
C++Apache-2.0
Stargazers
- 6h4k5h498h9485gh39458h9o12um3412j34lj
- afenix7
- alessiot89
- bobvodka
- Brainiarc7@genenetwork @NVIDIAGameWorks
- CorralxLondon, UK
- frkn
- Garfield-Chentyo House
- halogenicaSeattle, WA
- hlide
- hyln9
- jmkinzerAustin
- kmakinoCygames Inc.
- leavittx@DemolitionStudios
- LoftilusAsker
- missmahAMD
- mtwilliamsVancouver, BC
- nicolaslangleyUnity
- nikitablack
- nswutongFuzhou, Fujian, China
- omaralvarez
- onatto
- ottoluMicrosoft Research Asia
- ph0bIntel Corporation
- ragingo
- ReputelessJapan
- SAM-tak
- shaderjpshader.jp
- slikhanov
- srndpty@unbereal
- starryanimation
- Toonyxm
- TRex22@ncino
- ttvd@PhoenixLabsCanada
- wuyakuma
- yuiAs