GameTechDev/MaskedOcclusionCulling

How to integrate it with Vulkan Coordinate System

PooyaEimandar opened this issue · 1 comments

Hi
I'm working on integrating this amazing library with vulkan. After creating right hand projection and view matrices , I used "MaskedOcclusionCulling::TransformVertices" function to transform triangles, unfortunately, the results for those objects that view_culled were ok, but the result of those objects which occluded were not ok.
would you help me on this issue?
Here is my project on GitHub.

I just fixed it. Thanks Intel Staff for implementing this algorithm.