GameTechDev/MaskedOcclusionCulling
Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.
C++Apache-2.0
Issues
- 1
MaskedOcclusionCulling without SIMD
#22 opened by raochp - 11
Orthographic projection?
#12 opened by ingramb - 2
Why use 1/w for depth test, not z/w
#23 opened by SungJJinKang - 3
Stuck with CullingThreadPool
#18 opened by nhy002 - 1
test bounding cube
#21 opened by coldgemini - 0
Consider to rewrite with ISPC?
#20 opened by DsoTsin - 0
SSE4.1 slow
#19 opened by peplegal - 2
Feature request: TestSphere
#7 opened by fstrugar - 2
rasterizer bug
#16 opened by brunntho - 2
thread safe?
#11 opened by PooyaEimandar - 1
- 2
Thoughts about AVX512?
#1 opened by oscarbg - 1
- 3
Binning issues
#5 opened by fstrugar - 2