Pinned Repositories
AndroidDev
posts about android development
AndroidDevSample
gamedev
Posts about game development
kaleido3d
Next Generation Renderer for Cross Platform Engine Development
LLAIR
Library to manipulate Apple Metal Shading Language IR
simd_lab
This is a very simple 3d software rasterizer using ispc
std_utrace
UE4PluginDevCollection
My Plugins For Unreal Engine 4
VulkanRTX
wintun
Wintun with NCM driver for pymobiledevice3
DsoTsin's Repositories
DsoTsin/kaleido3d
Next Generation Renderer for Cross Platform Engine Development
DsoTsin/gamedev
Posts about game development
DsoTsin/wintun
Wintun with NCM driver for pymobiledevice3
DsoTsin/UE4PluginDevCollection
My Plugins For Unreal Engine 4
DsoTsin/simd_lab
This is a very simple 3d software rasterizer using ispc
DsoTsin/std_utrace
DsoTsin/cycles-lightmass
The Cycles Render Engine - For Unreal Lightmass
DsoTsin/metalib-spirv
DsoTsin/pymobiledevice3
Pure python3 implementation for working with iDevices (iPhone, etc...).
DsoTsin/RyzenMacPro
OpenCore EFI for running macOS on ASRock X570 ITX
DsoTsin/swift-metal-win32
DsoTsin/vulkan_hook
DsoTsin/astc_encoder
real time ASTC texture compression by computer shader
DsoTsin/DsoTsin
DsoTsin/familyboard
DsoTsin/FidelityFX-SDK
The main repository for the FidelityFX SDK.
DsoTsin/gob-rs
DsoTsin/HlslTools
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
DsoTsin/htop
htop - an interactive process viewer - with Mali/Adreno GPU support
DsoTsin/indium
A Metal implementation similar to the official Metal C++ API
DsoTsin/linux-wincross
DsoTsin/LuisaCompute
High-Performance Rendering Framework on Stream Architectures
DsoTsin/malinux
Mali android driver bridge for linux
DsoTsin/mesa-panfork
Mirror of the Mesa Panfork repo
DsoTsin/metal-rs
Rust bindings for Metal
DsoTsin/NCM-Driver-for-Windows
The Windows NCM drivers (host-side and function-side) are the NetAdapterCx based NIC drivers that implements Network Control Model (CDC NCM) specification defined by USB-IF
DsoTsin/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
DsoTsin/UE4_ClimbSystem
DsoTsin/vk_voxel_cone_tracing
Vulkan voxel cone tracing renderer based on SVO(sparse voxel octree) and Clipmap
DsoTsin/yuzu-will-live